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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2012-01-04Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake1-0/+1
2011-12-30Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto1-13/+20
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)1-2/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)1-0/+9
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)1-6/+5
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-3/+1
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto1-6/+6
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake1-4/+4
2011-12-09Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)1-24/+38
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)1-11/+0
2011-12-08Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)1-11/+4
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)1-12/+3
2011-12-08Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)1-17/+28
2011-12-07On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...Justin Clark-Casey (justincc)1-19/+28
2011-12-07Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)1-3/+3
2011-12-02Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)1-1/+0
2011-11-24Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)1-4/+2
2011-11-19Don't register a region twice on both official registration and maptile regen...Justin Clark-Casey (justincc)1-7/+5
2011-11-15In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake1-2/+3
2011-11-15Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)1-1/+3
2011-11-15Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)1-36/+2
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)1-2/+0
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-0/+10
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-19/+13
2011-11-06HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer1-1/+10
2011-11-05Remove enableprejump config option and associated code as this is nowMelanie1-3/+0
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-4/+4
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-42/+34
2011-11-02Port the Avination offline messaging system to CoreMelanie1-1/+1
2011-11-01Removed redundant SceneContents property from Scene. It's the same as SceneGr...Dan Lake1-5/+0
2011-11-01Removed see_into_this_sim_from_neighbor configuration option.Dan Lake1-10/+0
2011-10-31Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...Dan Lake1-27/+0
2011-10-30Fix line endingsDan Lake1-23/+23
2011-10-30Experimental reorder of Heartbeat loop now simulates physics and sends update...Dan Lake1-29/+27
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)1-6/+0
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake1-29/+31
2011-10-24Add new EventQueueTests with basic test to check that adding a client registe...Justin Clark-Casey (justincc)1-1/+3
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)1-2/+8
2011-10-20Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...Justin Clark-Casey (justincc)1-12/+4
2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake1-0/+40
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake1-3/+3
2011-10-15improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)1-4/+4
2011-10-15move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)1-3/+2
2011-10-15fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)1-4/+9
2011-10-15factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)1-2/+1
2011-10-13Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)1-19/+33
2011-10-13refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)1-4/+4
2011-10-13refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)1-29/+1
2011-10-13Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)1-3/+4
2011-10-12remove some mono compiler warningsJustin Clark-Casey (justincc)1-36/+0