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My fork of OpenSim for IG and MG, called SledjChisl.
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Scene.cs
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2012-01-26
Support rejecting a teleport if a user is banned in all parcels that have
Melanie
1
-0
/
+30
2012-01-19
Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID
Dan Lake
1
-0
/
+10
2012-01-10
Teleport Debugging
BlueWall
1
-2
/
+0
2012-01-09
Add some run-time debugging support
BlueWall
1
-0
/
+3
2012-01-09
Use our TeleportFlags
BlueWall
1
-2
/
+2
2012-01-04
Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
Dan Lake
1
-0
/
+1
2011-12-30
Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...
Diva Canto
1
-13
/
+20
2011-12-22
rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-12-22
Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-12-19
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
1
-3
/
+1
2011-12-16
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
1
-6
/
+6
2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
1
-4
/
+4
2011-12-09
Do some clean up Scene.cs log messages.
Justin Clark-Casey (justincc)
1
-24
/
+38
2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
1
-11
/
+0
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
1
-11
/
+4
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
1
-12
/
+3
2011-12-08
Simplify Scene.AddNewClient()
Justin Clark-Casey (justincc)
1
-17
/
+28
2011-12-07
On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...
Justin Clark-Casey (justincc)
1
-19
/
+28
2011-12-07
Implement XMLRPCAdmin command admin_teleport_agent.
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-12-02
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-11-24
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-11-19
Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-11-15
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
1
-2
/
+3
2011-11-15
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-15
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
1
-36
/
+2
2011-11-15
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
1
-0
/
+10
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
1
-19
/
+13
2011-11-06
HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
1
-1
/
+10
2011-11-05
Remove enableprejump config option and associated code as this is now
Melanie
1
-3
/
+0
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
1
-4
/
+4
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
1
-42
/
+34
2011-11-02
Port the Avination offline messaging system to Core
Melanie
1
-1
/
+1
2011-11-01
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
1
-5
/
+0
2011-11-01
Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
1
-10
/
+0
2011-10-31
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
1
-27
/
+0
2011-10-30
Fix line endings
Dan Lake
1
-23
/
+23
2011-10-30
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
1
-29
/
+27
2011-10-29
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
1
-29
/
+31
2011-10-24
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-10-20
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
1
-12
/
+4
2011-10-19
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
1
-0
/
+40
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
1
-3
/
+3
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
1
-4
/
+9
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
1
-2
/
+1
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