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2010-10-06Plumb the path for multiple object deletesMelanie1-2/+2
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-9/+5
MapAndArray collection
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵Justin Clark-Casey (justincc)1-1/+1
code readability
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at ↵Justin Clark-Casey (justincc)1-0/+4
various points in the main scene loop and associated methods
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-31/+71
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames1-9/+9
2010-09-11Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman1-138/+124
2010-09-10Made it impossible to create a user with names containing spaces and ↵randomhuman1-2/+3
prevented passwords from being echoed after enter is pressed.
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-24/+21
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-9/+16
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-9/+16
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-06Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)1-5/+0
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)1-2/+11
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
2010-09-04Logout the presence if client IP verification fails.Diva Canto1-0/+2
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
script state enum to reflect recent changes.
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-10/+11
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-12/+0
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-15/+20
conditions in linking and unlinking
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker1-1/+0
sticking around
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)1-1/+17
and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
2010-08-20Cleaned up a few more things related to incoming agents.Diva Canto1-45/+42
2010-08-20Add some maptile options, change maptile generation from OpenSimBase to SceneMelanie1-9/+54
to make it more configurable.
2010-08-19Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on ↵Diva Canto1-25/+27
myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
2010-08-13Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman1-39/+0
support estates without seeking further input on the console.
2010-08-13refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)1-106/+7
2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)1-159/+0
2010-08-13Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)1-22/+1
Move Scene.ObjectSaleInfo() to this
2010-08-13refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)1-8/+0
2010-08-13refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)1-11/+0
same name
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)1-27/+0
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-3/+3
2010-08-10Avoid truncation of error message during region creation.Marck1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2010-07-30Changed the way HG client verification is done: now transforming local and ↵Diva Canto1-1/+3
LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
2010-07-30remove gods event subscription to gods module from sceneJustin Clark-Casey (justincc)1-21/+4
2010-07-30remove empty, unused and uncalled UnsubscribeToClientEvents()Justin Clark-Casey (justincc)1-4/+0
2010-07-30move attachment subscription events into AttachmentsModule from scene.Justin Clark-Casey (justincc)1-34/+2
restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-26Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)1-1/+3
immediately after a scene object is loaded from storage.
2010-07-26Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)1-1/+3
immediately after a scene object is loaded from storage.
2010-07-20Allow Megaregions to start properly after an unclean shutdownMelanie1-0/+3
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-2/+1
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-1/+1
2010-07-14Remove getting the object capacity from the money module. It is now setMelanie Thielker1-17/+1
directly from the Region Info (and the region ini file)
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-1/+1
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
2010-06-14* Deleted duplicated migration that was failing anyway.Diva Canto1-0/+2
* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto1-25/+4
neighbours.
2010-06-12Added checks for failed UpdateAgent calls.Diva Canto1-0/+2
2010-06-12Change name of method to better reflect what it doesMelanie1-2/+2
2010-06-12* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto1-58/+80
* Cleaned up NewUserConnection.
2010-06-10Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto1-14/+45
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake1-11/+13
list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.