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2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-09Add commands to delete objects by name, UUID, creator or ownerMelanie1-0/+67
2011-05-06Bug fix: iars under Library weren't being loaded.Diva Canto1-0/+2
2011-05-01Broke down Caps.cs into a generic Caps object that simply ↵Diva Canto1-4/+4
registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work.
2011-04-30When coming in from a legacy region without fatpacks, start scripts theMelanie1-0/+16
usual way
2011-04-29Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto1-14/+8
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto1-1/+3
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-21Implement agent limitsMelanie1-0/+20
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)1-0/+4
bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
2011-04-13Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)1-1/+14
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align ↵Justin Clark-Casey (justincc)1-1/+4
with the fact that it's one word rather than two.
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-14/+0
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
2011-04-03Implement taking of coalesced objects.Melanie1-0/+9
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2011-03-31Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)1-1/+0
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)1-3/+15
listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
2011-03-21On initial setup, include estate and regions names in questions to make it ↵Justin Clark-Casey (justincc)1-1/+1
clearer what they relate to.
2011-02-25change some log messages from info to debugJustin Clark-Casey (justincc)1-1/+1
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman1-0/+9
child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)1-4/+11
Stop tests setting up a capabilities module by default
2011-02-18Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)1-154/+153
frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-17Add support for new naming syntax of linked regions to osTeleportAgent and ↵Marck1-3/+3
osTeleportOwner.
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-1/+2
2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto1-0/+2
"emergency-monitoring on/off"
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-2/+4
2011-01-27Make it workMelanie1-4/+6
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie1-0/+4
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman1-67/+10
anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto1-2/+2
were not getting notified.
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto1-1/+1
mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)1-4/+4
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto1-8/+7
time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto1-2/+6
2010-12-14Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto1-6/+6
may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-09Plumb a code path for the entity transfer module to ask a destination sceneMelanie1-0/+11
whether or not an agent is allowed there as a root agent.
2010-12-08change doc. trivial commit to get panda to rebuildJustin Clark-Casey (justincc)1-1/+1
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto1-3/+2
Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-03Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)1-4/+7
unpersisted delink This considerably improves delete performance for objects with large linksets
2010-11-26Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck1-9/+6
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto1-0/+1
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-25Change all restarting to use the restart module. Remove hardcoded behaviorMelanie1-55/+2
2010-11-21Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto1-32/+4
Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-1/+3
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-11-10Prevent teleporting to a region when the egent is banned in all parcelsMelanie1-0/+7
2010-11-09Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie1-1/+0
instead of pushing all avatars, even the ones that are allowed.
2010-11-08Reinstate a lost fixMelanie1-2/+1
2010-11-08Fix merge artefactsMelanie1-14/+19
2010-11-08Prevent plants from being treated like dropped attachments and removedMelanie1-2/+1
from the sim.
2010-11-08Call the cleanup after saving attachment states, so that the attachmentsMelanie1-1/+3
don't get killed before they can be saved