index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
/
Scene.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2011-11-01
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
1
-5
/
+0
2011-11-01
Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
1
-10
/
+0
2011-10-31
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
1
-27
/
+0
2011-10-30
Fix line endings
Dan Lake
1
-23
/
+23
2011-10-30
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
1
-29
/
+27
2011-10-29
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
1
-29
/
+31
2011-10-24
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-10-20
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
1
-12
/
+4
2011-10-19
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
1
-0
/
+40
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
1
-3
/
+3
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
1
-4
/
+9
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-10-13
Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
1
-19
/
+33
2011-10-13
refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-13
refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
1
-29
/
+1
2011-10-13
Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
1
-3
/
+4
2011-10-12
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-36
/
+0
2011-10-10
refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...
Justin Clark-Casey (justincc)
1
-13
/
+0
2011-10-06
Fixed line endings from previous commit
Dan Lake
1
-2
/
+2
2011-10-06
Refactored "known child region" in ScenePresence. There were 4 different
Dan Lake
1
-13
/
+6
2011-10-06
Instead of adding stat agentMS in all kinds of places, calculate it instead i...
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-10-05
Make reported sim fps more accurate, in line with frame time ms
Justin Clark-Casey (justincc)
1
-8
/
+18
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
1
-1
/
+1
2011-10-03
Remove vestigal RegionStatus.SlaveScene.
Justin Clark-Casey (justincc)
1
-45
/
+42
2011-09-22
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-21
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
1
-0
/
+67
2011-09-16
Correctly create a freshly created estate owner's default items and avatar en...
Justin Clark-Casey (justincc)
1
-82
/
+0
2011-09-15
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-09-13
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
1
-8
/
+10
2011-09-13
In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-09-12
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-09
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
1
-1
/
+36
2011-09-02
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
1
-36
/
+36
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
1
-10
/
+4
2011-09-01
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
1
-44
/
+38
2011-08-30
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-08-27
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-14
/
+28
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-08-15
Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
1
-2
/
+37
2011-08-10
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
1
-8
/
+7
2011-08-02
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-07-29
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
1
-4
/
+8
[next]