| Commit message (Expand) | Author | Files | Lines |
2011-10-15 | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-15 | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t... | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2011-10-15 | fetch physical_prim switch from [Startup] config from inside scene, as is don... | Justin Clark-Casey (justincc) | 1 | -4/+9 |
2011-10-15 | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-10-13 | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 1 | -19/+33 |
2011-10-13 | refactor: Put the frame update period when temporary objects are cleaned up i... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-13 | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 1 | -29/+1 |
2011-10-13 | Tie reported FPS correction factor into the minimum frame time rather than se... | Justin Clark-Casey (justincc) | 1 | -3/+4 |
2011-10-12 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -36/+0 |
2011-10-10 | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t... | Justin Clark-Casey (justincc) | 1 | -13/+0 |
2011-10-06 | Fixed line endings from previous commit | Dan Lake | 1 | -2/+2 |
2011-10-06 | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 1 | -13/+6 |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 1 | -8/+18 |
2011-10-03 | Removed redundant code in AttachmentsModule and simplified interfaces which c... | Dan Lake | 1 | -1/+1 |
2011-10-03 | Remove vestigal RegionStatus.SlaveScene. | Justin Clark-Casey (justincc) | 1 | -45/+42 |
2011-09-22 | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-09-21 | Move code which handles NPC movement into Scene so that this can also be used... | Justin Clark-Casey (justincc) | 1 | -0/+67 |
2011-09-16 | Correctly create a freshly created estate owner's default items and avatar en... | Justin Clark-Casey (justincc) | 1 | -82/+0 |
2011-09-15 | Write code to create minimum necessary body parts/clothing and avatar entries... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-09-13 | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 1 | -8/+10 |
2011-09-13 | In an object return message, send a null-terminated empty string in binary bu... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-09-12 | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-09 | Save the default terrain texture UUIDs for a new region instead of leaving th... | Justin Clark-Casey (justincc) | 1 | -1/+36 |
2011-09-02 | Comment out Scene.CleanDroppedAttachments() and calls. | Justin Clark-Casey (justincc) | 1 | -36/+36 |
2011-09-01 | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 1 | -10/+4 |
2011-09-01 | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 1 | -44/+38 |
2011-08-30 | minor: remove already processed avatar null check in Scene.RemoveClient() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-30 | refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-08-30 | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-30 | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-08-27 | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-08-19 | Stop NPC's getting hypergrid like names in some circumstances. | Justin Clark-Casey (justincc) | 1 | -14/+28 |
2011-08-18 | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 1 | -4/+5 |
2011-08-15 | Added console command "delete object outside" to delete all objects outside r... | Snoopy Pfeffer | 1 | -2/+37 |
2011-08-10 | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 1 | -8/+7 |
2011-08-02 | Get rid of AvatarAppearance.Owner to simplify the code. | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-07-29 | When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg... | Justin Clark-Casey (justincc) | 1 | -4/+8 |
2011-07-23 | Pass the first name and last name from the agent circuit data to the authoriz... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-07-22 | Generate the initial maptile asynchronously | Oren Hurvitz | 1 | -11/+11 |
2011-07-19 | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-07-19 | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... | Justin Clark-Casey (justincc) | 1 | -4/+8 |
2011-07-12 | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-07-11 | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-07-01 | fix build break I just introduced | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-07-01 | Add an async inventory details sender to respond to FetchInventory packets. | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-06-29 | Hack around with the NPC module to get osNpcCreate() partially working again. | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-06-08 | Fixed "Unknown User" listed as creator/owner on prims created with the Build ... | Diva Canto | 1 | -0/+4 |
2011-06-08 | Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t... | Diva Canto | 1 | -0/+1 |
2011-06-07 | This makes the display names work better for foreigners | Diva Canto | 1 | -0/+26 |