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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake1-1/+1
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)1-3/+3
2011-09-21Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)1-0/+67
2011-09-16Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)1-82/+0
2011-09-15Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)1-0/+1
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-8/+10
2011-09-13In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)1-1/+3
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)1-1/+1
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)1-1/+36
2011-09-02Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)1-36/+36
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-10/+4
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-44/+38
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)1-1/+1
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)1-2/+2
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-1/+1
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)1-2/+0
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-2/+2
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)1-14/+28
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-4/+5
2011-08-15Added console command "delete object outside" to delete all objects outside r...Snoopy Pfeffer1-2/+37
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)1-8/+7
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)1-2/+2
2011-07-29When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)1-4/+8
2011-07-23Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)1-2/+3
2011-07-22Generate the initial maptile asynchronouslyOren Hurvitz1-11/+11
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)1-2/+2
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)1-4/+8
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-2/+3
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-0/+1
2011-07-01fix build break I just introducedJustin Clark-Casey (justincc)1-2/+1
2011-07-01Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)1-2/+3
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-1/+3
2011-06-08Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto1-0/+4
2011-06-08Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto1-0/+1
2011-06-07This makes the display names work better for foreignersDiva Canto1-0/+26
2011-06-03HG Landmarks now working.Diva Canto1-22/+1
2011-06-03Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto1-2/+2
2011-05-28Adding an event to signal that logins are enabledBlueWall1-0/+3
2011-05-28Add option to disable loginsBlueWall1-1/+17
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie1-0/+9
2011-05-24Add an event for an orderly region shutdown that fires once per region beforeMelanie1-0/+2
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)1-3/+3
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)1-2/+13
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)1-0/+10
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)1-1/+2
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-09Add commands to delete objects by name, UUID, creator or ownerMelanie1-0/+67
2011-05-06Bug fix: iars under Library weren't being loaded.Diva Canto1-0/+2
2011-05-01Broke down Caps.cs into a generic Caps object that simply registers/unregiste...Diva Canto1-4/+4
2011-04-30When coming in from a legacy region without fatpacks, start scripts theMelanie1-0/+16