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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2011-07-01fix build break I just introducedJustin Clark-Casey (justincc)1-2/+1
2011-07-01Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)1-2/+3
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-1/+3
2011-06-08Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto1-0/+4
2011-06-08Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto1-0/+1
2011-06-07This makes the display names work better for foreignersDiva Canto1-0/+26
2011-06-03HG Landmarks now working.Diva Canto1-22/+1
2011-06-03Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto1-2/+2
2011-05-28Adding an event to signal that logins are enabledBlueWall1-0/+3
2011-05-28Add option to disable loginsBlueWall1-1/+17
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie1-0/+9
2011-05-24Add an event for an orderly region shutdown that fires once per region beforeMelanie1-0/+2
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)1-3/+3
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)1-2/+13
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)1-0/+10
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)1-1/+2
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-09Add commands to delete objects by name, UUID, creator or ownerMelanie1-0/+67
2011-05-06Bug fix: iars under Library weren't being loaded.Diva Canto1-0/+2
2011-05-01Broke down Caps.cs into a generic Caps object that simply registers/unregiste...Diva Canto1-4/+4
2011-04-30When coming in from a legacy region without fatpacks, start scripts theMelanie1-0/+16
2011-04-29Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto1-14/+8
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto1-1/+3
2011-04-21Implement agent limitsMelanie1-0/+20
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)1-0/+4
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)1-1/+14
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)1-1/+4
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-14/+0
2011-04-03Implement taking of coalesced objects.Melanie1-0/+9
2011-03-31Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)1-1/+0
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)1-3/+15
2011-03-21On initial setup, include estate and regions names in questions to make it cl...Justin Clark-Casey (justincc)1-1/+1
2011-02-25change some log messages from info to debugJustin Clark-Casey (justincc)1-1/+1
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman1-0/+9
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)1-4/+11
2011-02-18Add very basic test which invokes the scene update loop once and checks the f...Justin Clark-Casey (justincc)1-154/+153
2011-02-17Add support for new naming syntax of linked regions to osTeleportAgent and os...Marck1-3/+3
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-1/+2
2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type "emergen...Diva Canto1-0/+2
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-2/+4
2011-01-27Make it workMelanie1-4/+6
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie1-0/+4
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman1-67/+10
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors we...Diva Canto1-2/+2
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto1-1/+1
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)1-4/+4
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto1-8/+7
2010-12-14Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto1-2/+6