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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2012-03-17Region access control! Region operators can now specify things like DisallowF...Diva Canto1-2/+2
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto1-2/+9
2012-03-15Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)1-10/+1
2012-03-08Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)1-1/+1
2012-03-08Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)1-1/+1
2012-03-07Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)1-28/+21
2012-03-06Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)1-0/+2
2012-03-02Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...Justin Clark-Casey (justincc)1-3/+1
2012-03-02Allow a script to receive events if its root prim is in an area where it's al...Justin Clark-Casey (justincc)1-4/+1
2012-02-24Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)1-17/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-3/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)1-5/+12
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie1-1/+4
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)1-8/+2
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-04change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon1-1/+1
2012-02-02ObjectAddedToScene event should be fired when duplicating objectsDan Lake1-4/+22
2012-02-01Add event RegionHeartbeatEnd for modules interested in coordinating activity ...Dan Lake1-10/+12
2012-02-01Small optimization to last commitMelanie1-5/+5
2012-02-01Fix copy/paste errorsMelanie1-2/+2
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-1/+11
2012-01-31Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)1-104/+0
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)1-0/+2
2012-01-26Support rejecting a teleport if a user is banned in all parcels that haveMelanie1-0/+30
2012-01-19Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake1-0/+10
2012-01-10Teleport DebuggingBlueWall1-2/+0
2012-01-09Add some run-time debugging supportBlueWall1-0/+3
2012-01-09Use our TeleportFlagsBlueWall1-2/+2
2012-01-04Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake1-0/+1
2011-12-30Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto1-13/+20
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)1-2/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)1-0/+9
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)1-6/+5
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-3/+1
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto1-6/+6
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake1-4/+4
2011-12-09Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)1-24/+38
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)1-11/+0
2011-12-08Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)1-11/+4
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)1-12/+3
2011-12-08Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)1-17/+28
2011-12-07On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...Justin Clark-Casey (justincc)1-19/+28
2011-12-07Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)1-3/+3
2011-12-02Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)1-1/+0
2011-11-24Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)1-4/+2