Commit message (Collapse) | Author | Files | Lines | ||
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2011-07-19 | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what ↵ | Justin Clark-Casey (justincc) | 1 | -4/+8 | |
it actually does and is more consistent with other method names. | |||||
2011-07-12 | When a mesh object is added to a scene, delay adding the physics actor until ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
the sculpt data has been added to the shape (possibly via an async asset service request) This prevents spurious 'no asset data' for meshes added on startup. | |||||
2011-07-11 | When a sculpt/mesh texture is received by a part on a callback request, ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
don't do the unnecessary work of copying the base shape. Just setting the new base shape is enough to reinsert the sculpt data and set the taint. Also cleans up a few more left-in debugging messages. | |||||
2011-07-01 | fix build break I just introduced | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2011-07-01 | Add an async inventory details sender to respond to FetchInventory packets. | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests. Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling. This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads. Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately. | |||||
2011-06-29 | Hack around with the NPC module to get osNpcCreate() partially working again. | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with! | |||||
2011-06-08 | Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵ | Diva Canto | 1 | -0/+4 | |
button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. | |||||
2011-06-08 | Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵ | Diva Canto | 1 | -0/+1 | |
that they know when the scene's objects have been loaded from the DB. | |||||
2011-06-07 | This makes the display names work better for foreigners | Diva Canto | 1 | -0/+26 | |
2011-06-03 | HG Landmarks now working. | Diva Canto | 1 | -22/+1 | |
2011-06-03 | Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵ | Diva Canto | 1 | -2/+2 | |
supporting HG landmarks. | |||||
2011-05-28 | Adding an event to signal that logins are enabled | BlueWall | 1 | -0/+3 | |
Added an event to signal the eabling of logins and added an alert to send to a configured service. | |||||
2011-05-28 | Add option to disable logins | BlueWall | 1 | -1/+17 | |
This just covers script loading for now. More to come. | |||||
2011-05-24 | Allow disabling the legacy backup mechanism to avoid the object clone if | Melanie | 1 | -0/+9 | |
backup is not used. | |||||
2011-05-24 | Add an event for an orderly region shutdown that fires once per region before | Melanie | 1 | -0/+2 | |
the SceneGraph is torn down. | |||||
2011-05-21 | refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
copy/pasting code with small differences | |||||
2011-05-20 | implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵ | Justin Clark-Casey (justincc) | 1 | -2/+13 | |
GetSOP method | |||||
2011-05-20 | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
2011-05-20 | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2011-05-18 | correct small mistake in "delete object name <name>" usage summary | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-05-09 | Add commands to delete objects by name, UUID, creator or owner | Melanie | 1 | -0/+67 | |
2011-05-06 | Bug fix: iars under Library weren't being loaded. | Diva Canto | 1 | -0/+2 | |
2011-05-01 | Broke down Caps.cs into a generic Caps object that simply ↵ | Diva Canto | 1 | -4/+4 | |
registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work. | |||||
2011-04-30 | When coming in from a legacy region without fatpacks, start scripts the | Melanie | 1 | -0/+16 | |
usual way | |||||
2011-04-29 | Delaying starting the scripts on TPs and crossings until the agent is root. | Diva Canto | 1 | -14/+8 | |
2011-04-28 | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵ | Diva Canto | 1 | -1/+3 | |
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. | |||||
2011-04-21 | Implement agent limits | Melanie | 1 | -0/+20 | |
2011-04-13 | Adjust the quanterions used in the rez coalsced object tests to get sensible ↵ | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence. | |||||
2011-04-13 | Add coalesced scene objects class and serializer. This is currently only ↵ | Justin Clark-Casey (justincc) | 1 | -1/+14 | |
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly. | |||||
2011-04-05 | Change some text to make the autoreturn mechanism more obvious, and align ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
with the fact that it's one word rather than two. | |||||
2011-04-05 | remove now unused individual LandData prim counts. | Justin Clark-Casey (justincc) | 1 | -14/+0 | |
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place. | |||||
2011-04-03 | Implement taking of coalesced objects. | Melanie | 1 | -0/+9 | |
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not. | |||||
2011-03-31 | Remove unused Datastore parameter from RegionInfo (legacy from early 2008) | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
2011-03-23 | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 1 | -3/+15 | |
listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | |||||
2011-03-21 | On initial setup, include estate and regions names in questions to make it ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
clearer what they relate to. | |||||
2011-02-25 | change some log messages from info to debug | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-02-22 | Parameterizes the view distance used to compute and manage | Mic Bowman | 1 | -0/+9 | |
child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly. | |||||
2011-02-18 | Put some CapabilitiesModule null checks in Scene | Justin Clark-Casey (justincc) | 1 | -4/+11 | |
Stop tests setting up a capabilities module by default | |||||
2011-02-18 | Add very basic test which invokes the scene update loop once and checks the ↵ | Justin Clark-Casey (justincc) | 1 | -154/+153 | |
frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence. | |||||
2011-02-17 | Add support for new naming syntax of linked regions to osTeleportAgent and ↵ | Marck | 1 | -3/+3 | |
osTeleportOwner. | |||||
2011-02-16 | Change the QUERYACCESS method to eliminate spurious access denied messages | Melanie | 1 | -1/+2 | |
2011-02-08 | Added emergency monitoring of UDP Outgoing packets thread. Just type ↵ | Diva Canto | 1 | -0/+2 | |
"emergency-monitoring on/off" | |||||
2011-01-28 | Fix up QueryAccess to also check parcels | Melanie | 1 | -1/+1 | |
2011-01-28 | Fix bumping into sim borders and check estate bans for walking crossings | Melanie | 1 | -2/+4 | |
2011-01-27 | Make it work | Melanie | 1 | -4/+6 | |
2011-01-27 | Add a TeleportFlags member to SP so we can tell how we got there. | Melanie | 1 | -0/+4 | |
2011-01-26 | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 1 | -67/+10 | |
anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times). | |||||
2011-01-06 | HG bug fix. Must wait for client's UDP contact before getting scene presence. | Diva Canto | 1 | -4/+11 | |
2010-12-29 | Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵ | Diva Canto | 1 | -2/+2 | |
were not getting notified. | |||||
2010-12-19 | Put the coarse location updates back to 50 frames, otherwise the dots on the ↵ | Diva Canto | 1 | -1/+1 | |
mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. |