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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2016-07-06 add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov1-12/+11
2016-07-03New config var: DisableObjectTransfer. If set to True, objects never cross; i...Diva Canto1-0/+7
2016-07-03try to place avatars on a nicer location, when they arrive into a banned parcelUbitUmarov1-4/+9
2016-06-22Mantis #7935: regression on transferring attachments over the HGDiva Canto1-45/+1
2016-06-18Guard against occurring null ref.Diva Canto1-1/+1
2016-06-11Mantis #7858. This is s shot in the dark, because I cannot reproduce the prob...Diva Canto1-2/+0
2016-05-23Fixed discrepancy between code and ini symbols.Jeff Kelley1-1/+1
2016-04-29Apply user specified default perms across the board, to items uploaded as wel...Melanie Thielker1-0/+12
2016-03-06Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams1-15/+0
2016-01-26 make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov1-0/+3
2016-01-26 add option MaxRegionsViewDistance to control the maximum range to tell viewe...UbitUmarov1-0/+7
2015-12-23fix avatar movetotarget that got broken with changes on significant movement....UbitUmarov1-2/+3
2015-12-19 do not change a attachment phatom state on crossingsUbitUmarov1-3/+3
2015-12-19 establish a minimun for ReprioritizationDistanceUbitUmarov1-8/+14
2015-12-15a few more changes on parcels location findingUbitUmarov1-45/+44
2015-12-15remove replaced codeUbitUmarov1-36/+0
2015-12-15replace GetNearestPoint... funtionsUbitUmarov1-18/+46
2015-12-14rename a parameterUbitUmarov1-2/+2
2015-12-14bug fixUbitUmarov1-2/+2
2015-12-14calculate land startpoint, endpoint and center estimate when it is updated, i...UbitUmarov1-44/+3
2015-12-13several changes to telehubs, LandPoint and land accessUbitUmarov1-1/+1
2015-12-13fix: do tell and log denied access to estateUbitUmarov1-19/+19
2015-12-13fix: if no groups module, deny accessUbitUmarov1-2/+2
2015-12-13several changes to region and land access control - this may be a bit broken nowUbitUmarov1-198/+192
2015-12-10remove some SOG references on delete to help GCUbitUmarov1-1/+6
2015-11-27DeregisterRegion from grid earlier on closeUbitUmarov1-4/+4
2015-11-27change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov1-1/+1
2015-11-27remove thread Heartbeat from watchdogUbitUmarov1-5/+7
2015-11-26Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore pri...Melanie Thielker1-0/+9
2015-11-17start adding LegacySitOffsets option. TRUE will prevent the use of new math f...UbitUmarov1-1/+8
2015-11-17 remove unused parameterUbitUmarov1-1/+1
2015-11-17 bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCr...UbitUmarov1-1/+3
2015-11-13 Add some values to the SimulatorFeatures cap's OpenSimExtras section relativ...UbitUmarov1-1/+40
2015-11-13 add the option Normalized55FPS. This is transition code ported from avinatio...UbitUmarov1-0/+6
2015-11-12Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker1-0/+29
2015-11-12Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker1-1/+9
2015-11-09 replace StatisticsFPSfactor that needed to be changed with FrameTime to a si...UbitUmarov1-26/+33
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov1-13/+14
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov1-2/+2
2015-10-21 recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov1-4/+7
2015-10-01 change GetNewRezLocation physics ray results processingUbitUmarov1-21/+38
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5
2015-09-28 recover a lost position check for mega regionsUbitUmarov1-6/+7
2015-09-26 fix object rez on terrain, i broke adding physics assistanceUbitUmarov1-11/+19
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov1-0/+2
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov1-61/+101
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens1-5/+3
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov1-1/+4