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path: root/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs (follow)
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* Unify a previous refactor of object return with the older solution. WeMelanie2010-03-181-23/+6
| | | | really don't need two methods doing the same thing, but differently.
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-291-18/+18
| | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate()
* Formatting cleanup.Jeff Ames2009-10-011-8/+8
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* Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵Melanie Thielker2009-06-141-0/+17
| | | | | | | | | | objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly.
* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-051-0/+20
| | | | | | | scripting. Fixes Mantis #2862
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Allow the perms module to inspect and modify the list of objects to returnMelanie Thielker2009-05-241-3/+3
| | | | | | for more fine-grained control
* Add a new permissions check for bulk object returns.Melanie Thielker2009-05-241-0/+17
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* Add permission mechanisms for group deeding landMelanie Thielker2009-05-121-0/+17
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* Finally clean up the Scene.Permissions and permissions module.Melanie Thielker2009-04-011-790/+353
| | | | | | | | | Permissions now use proper events and not delegate lists, which makes for much easier reading and much less work adding new methods. I finally found a way to raise events with return values without it becoming late bound.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+1334
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!