| Commit message (Collapse) | Author | Files | Lines |
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scripting.
Fixes Mantis #2862
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LICENSE.txt.
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for more fine-grained control
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Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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Attempt to reinstate the Object Entry flag in parcel settings
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the internals of the permissions module adapter sane
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bonus points)
public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
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public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID)
public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID)
to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks).
* opensim-dev e-mail to follow concerning this shortly
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task inventory and agent inventory
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* Intension is to provide a way to lock down script creation to administrators/gods only
* Defaults will remain as they are at the moment
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to have different permissions on inventory and object
edits. This may be needed by the viewer on public grids
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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not break trunk.
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Adds handlers for the reclaim land functionality,
plus all needed permissions checks.
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interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
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runscript into 3 different situations (Rez, start stop)
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Nothing huge, but the new button code for producing
a new script does well, but the script will not allow
for name change once created. It reverts back to new script.
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propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
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Thanks Melanie!
* Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
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permissions modules. From Melanie. Thanks Melanie!
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*Removed hardcoded permissions checks
*Added permissions checks where needed
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permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
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