| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
MapAndArray collection
|
| |
|
| |
|
| |
|
|
|
|
| |
conditions in linking and unlinking
|
|
|
|
|
|
| |
missing configuration.
* Made previous Robust config changes consistent in Robust.HG.ini.example
|
|\
| |
| |
| |
| | |
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
|
| |
| |
| |
| |
| |
| | |
Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
|
| | |
|
| | |
|
| |
| |
| |
| | |
* Grided-sims added the Library module
|
| | |
|
|/
|
|
| |
obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
|
|
|
|
|
|
|
| |
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
|
|
|
|
|
|
| |
to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
|
|
|
|
|
|
|
|
| |
or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
|
|
|
|
|
|
|
|
| |
performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
|
|
|
|
|
|
|
|
| |
disconnects
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
|
| |
|
|
|
|
|
|
| |
folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.
* Removed left-overs from AssetInventoryServer.
|
|
|
|
| |
doesn't wait for the download of the entire inventory.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| | |
|
|\ \
| |/
| |
| | |
inventory-connector
|
| |
| |
| |
| | |
Handler - ref mantis #4010
|
| |
| |
| |
| | |
starting to get on my nerves.
|
| | |
|
|/
|
|
| |
Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
|
|
|
|
|
|
|
| |
starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
|
|
|
|
|
|
| |
This patch ensures that the touch positions are set during touch_end
events (currently only working for touch_start and touch events).
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
|
|
|
|
|
|
| |
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.
The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.
The other data backends need updating as well.
|
|
|
|
|
| |
This reverts r9666. for some reason the mysql update does not work.
|
|
|
|
|
|
|
|
|
|
|
|
| |
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.
The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.
The other data backends need updating as well.
|
|
|
|
|
|
|
| |
probably mark byte[] as obsolete.
* Implements SOPObject.Say for MRM. (Note, not IObject yet)
|
|
|
|
| |
fields with the LLUtil function that prevents the max string size from being breached
|
|
|
|
|
|
|
|
|
| |
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
|
|
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
|