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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
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* Changed the DeRezObject event so it passes a list<uint> of localIDs in one ↵MW2009-07-121-0/+17
| | | | event trigger rather than triggering the event once for every localid in the derez packet.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-291-0/+4
| | | | | | | | Attached is a patch that changes the oar file saving of creation date/time to an integer instead of a string. I did this after justincc emailed me saying there is a problem with internationalisation doing it the old way and I said I'd fix it. Its been tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
* Correct the behaviro of group deeding and llGetOwner() within deeded objectsMelanie Thielker2009-06-211-1/+7
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* Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker2009-06-211-0/+1
| | | | | | Cause group deeding to apply next owner perms
* Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵Melanie Thielker2009-06-141-5/+37
| | | | | | | | | | objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly.
* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-091-18/+18
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* Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker2009-06-091-9/+18
| | | | | | | | Applied with changes: - removed spammy debug message - corrected tab formatting
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Fix a slight oversight in SceneInventory that would not enable copy toMelanie Thielker2009-05-201-0/+6
| | | | | | inventory when permissions are bypassed
* Another minor bug fix for making notecard/script savings work with old asset ↵diva2009-05-161-1/+1
| | | | servers.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-12/+10
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Fixed handling of inventory a bitHomer Horwitz2009-05-091-3/+3
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-081-3/+3
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* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-081-2/+2
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-081-2/+4
| | | | | | * No functional change
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-7/+7
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+10
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Thank you, dslake, for a patch that fixes passing the start param to scriptsMelanie Thielker2009-03-251-1/+1
| | | | | | Fixes Mantis #3330
* Committing partial work on passing folders across instances. This may crash.Melanie Thielker2009-03-231-0/+7
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* Make single item inventory gives work across regionsMelanie Thielker2009-03-221-2/+0
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* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-0/+5
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* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-201-1/+0
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* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-6/+7
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-27/+27
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-10/+10
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Remove some pointless CachedUserInfo != null tests since these are already ↵Justin Clarke Casey2009-02-121-134/+133
| | | | made in earlier code
* * refactor: Move RequestInventoryForUser() from service to CachedUserInfoJustin Clarke Casey2009-02-121-4/+4
| | | | | | * This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+2665
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!