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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-0/+6
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| * And some more rez modes that weren't covered beforeMelanie Thielker2010-04-191-0/+2
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| * Also enable scripts rezzed into primsMelanie2010-04-191-0/+2
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| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+2
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-191-1/+6
|/ | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)2010-04-161-5/+0
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-30/+0
| | | | AttachmentsModule
* minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-161-1/+0
| | | | than a NullReferenceException
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-10/+0
| | | | AttachmentsModule
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+31
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-051-0/+1
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-191-3/+4
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-181-3/+4
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-8/+8
|/ | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-24/+1
| | | | AttachmentsModule
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-1/+1
| | | | AttachmentsModule
* * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman2010-03-101-9/+9
| | | | debug line, and commented the debug line out since it can quickly become noisy
* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-19/+1
| | | | need to rationalize method names later
* refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-44/+0
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* refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-051-29/+1
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* refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-15/+0
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-7/+37
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-13/+11
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+3
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| * Plug a small holeMelanie2010-02-141-0/+3
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* | Merge branch 'master' into presence-refactorMelanie2010-02-081-3/+15
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * Don't try to start attachment scripts or send updates if the attachment ↵Justin Clark-Casey (justincc)2010-02-011-2/+12
| | | | | | | | itself has been unsuccessful
| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-1/+3
| | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* | * HGScene is no more.Diva Canto2010-01-301-506/+13
| | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
* | Several more buglets removed.Diva Canto2010-01-131-2/+2
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* | Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-2/+2
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* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-6/+0
| | | | | | | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-7/+3
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | * Finished SimulationServiceConnectorDiva Canto2010-01-071-2/+8
| | | | | | | | | | * Started rerouting calls to UserService. * Compiles. May run.
* | Merge branch 'master' into presence-refactorMelanie2010-01-041-0/+7
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| * When rezzing a no-copy object on a no-rez parcel, the object vanishes fromMelanie2010-01-041-0/+7
| | | | | | | | | | inventory until relog. This patch corrects this and puts the item back into inventory.
* | The Library Service is now working. UserProfileCacheService.LibraryRoot is ↵Diva Canto2010-01-011-5/+7
|/ | | | obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
* Add a data path for error messagesroot2009-12-221-6/+12
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)2009-12-041-0/+6
| | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
* Change default destination of deleted items to the trash folder. EverythingMelanie2009-12-021-3/+12
| | | | else still goes to L&F
* undo previous changesdahlia2009-11-131-14/+0
| | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-091-4/+1
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| * Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | | | | | unknown asset type, and log an error if it ever does happen
* | * for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2009-11-091-1/+0
|/ | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-1/+7
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Merge branch 'master' into vehiclesMelanie2009-10-221-16/+5
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| * * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). ↵John Hurliman2009-10-191-16/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference * Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost * Reordered some comparisons on hot code paths for a minor speed boost * Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow) * Don't fire the queue empty callback for the Resend category * Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down * Rewrote some expensive math in LandObject.cs * Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible * Only update the attachment database when an object is attached or detached * Other small misc. performance improvements
* | Merge branch 'master' into vehiclesMelanie2009-10-151-3/+3
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