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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
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* Thank you, dslake, for a patch that fixes passing the start param to scriptsMelanie Thielker2009-03-251-1/+1
| | | | | | Fixes Mantis #3330
* Committing partial work on passing folders across instances. This may crash.Melanie Thielker2009-03-231-0/+7
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* Make single item inventory gives work across regionsMelanie Thielker2009-03-221-2/+0
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* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-0/+5
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* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-201-1/+0
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* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-6/+7
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-27/+27
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-10/+10
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Remove some pointless CachedUserInfo != null tests since these are already ↵Justin Clarke Casey2009-02-121-134/+133
| | | | made in earlier code
* * refactor: Move RequestInventoryForUser() from service to CachedUserInfoJustin Clarke Casey2009-02-121-4/+4
| | | | | | * This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+2665
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!