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2010-07-14Fixes mantis #4870.Diva Canto1-1/+7
2010-07-14Fix a permissions issueMelanie Thielker1-14/+90
2010-07-05One more buglet fixed related to mantis #4841 -- auto-returns were still ↵Diva Canto1-1/+1
chocking on a null pointer exception.
2010-07-04Fixes the obvious problem in mantis #4841. Melanie needs to look at other ↵Diva Canto1-1/+2
potential problems there, though.
2010-06-29Fix a nullref on autoreturnMelanie1-5/+17
2010-06-27Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie1-8/+9
Preserve "Anyone can move" flag in most cases.
2010-06-27Fix permission propagation to prevent permanently locked objects from beingMelanie1-3/+3
created.
2010-06-11Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto1-1/+1
working across the board.
2010-06-09Bug fix in attachments: when attaching from inworld the item's ↵Diva Canto1-1/+5
parentFolderID was wrong.
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-4/+7
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-62/+76
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-05* Fixes Library bugs in grid mode. Partly a missing check and partly a ↵Diva Canto1-1/+16
missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example
2010-05-03Store given items in correct parent folder. Fixes items given to offline avatarsMelanie Thielker1-0/+19
not getting lost.
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie1-0/+50
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)1-1/+6
owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19And some more rez modes that weren't covered beforeMelanie Thielker1-0/+2
2010-04-19Also enable scripts rezzed into primsMelanie1-0/+2
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+2
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-16refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)1-5/+0
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)1-30/+0
AttachmentsModule
2010-04-16minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)1-1/+0
than a NullReferenceException
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)1-10/+0
AttachmentsModule
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia1-0/+31
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)1-0/+1
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-8/+8
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie1-3/+4
really don't need two methods doing the same thing, but differently.
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)1-24/+1
AttachmentsModule
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)1-1/+1
AttachmentsModule
2010-03-10* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman1-9/+9
debug line, and commented the debug line out since it can quickly become noisy
2010-03-06refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)1-19/+1
need to rationalize method names later
2010-03-05refactor: move another AttachObject methodJustin Clark-Casey (justincc)1-44/+0
2010-03-05refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)1-29/+1
2010-03-05refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)1-15/+0
2010-03-03Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)1-7/+37
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-13/+11
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-01Don't try to start attachment scripts or send updates if the attachment ↵Justin Clark-Casey (justincc)1-2/+12
itself has been unsuccessful
2010-01-30* HGScene is no more.Diva Canto1-506/+13
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-1/+3
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-13Several more buglets removed.Diva Canto1-2/+2
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-2/+2
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie1-6/+0
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-7/+3
* HG is seriously broken here * Compiles. Untested.
2010-01-07* Finished SimulationServiceConnectorDiva Canto1-2/+8
* Started rerouting calls to UserService. * Compiles. May run.
2010-01-04When rezzing a no-copy object on a no-rez parcel, the object vanishes fromMelanie1-0/+7
inventory until relog. This patch corrects this and puts the item back into inventory.
2010-01-01The Library Service is now working. UserProfileCacheService.LibraryRoot is ↵Diva Canto1-5/+7
obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.