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My fork of OpenSim for IG and MG, called SledjChisl.
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Scene.Inventory.cs
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2011-05-21
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
1
-13
/
+1
2011-05-17
don't throw a null reference if an inventory link target doesn't exist when w...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-05-14
Fix adding/removing/replacing outfits in viewer 2
Justin Clark-Casey (justincc)
1
-18
/
+27
2011-05-13
Fix broken inventory links on viewer 2.
Justin Clark-Casey (justincc)
1
-2
/
+19
2011-05-12
Add a smidgen of method doc about the fact that item links reuse the asset id...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-05-12
Prevent viewer 2 from creating a duplicate outfit inventory links.
Justin Clark-Casey (justincc)
1
-2
/
+29
2011-05-06
One more bug fix concerning library items that weren't being copied to user's...
Diva Canto
1
-1
/
+1
2011-04-28
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-04-28
Fix a bug where physical objects rezzed with an initial velocity by script do...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-04-12
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
1
-12
/
+1
2011-04-12
If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-12
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
1
-7
/
+13
2011-04-12
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
1
-5
/
+54
2011-04-03
Make CHANGED_OWNER work for deeding and god-mode in-world change
Melanie
1
-0
/
+4
2011-02-27
Fix a few little things
Melanie
1
-0
/
+2
2011-01-12
Dont' trust the viewer! Fix a permission slam error caused by trusting
Melanie
1
-1
/
+0
2011-01-12
Fix direct item give permissions
Melanie
1
-5
/
+39
2011-01-12
Partial permissions fix for boxed items.
Melanie
1
-0
/
+10
2010-12-30
Fix up a prior fix (refix the fixed fix :)
Melanie
1
-1
/
+1
2010-12-23
* Cleanup from a commit a while ago.
Teravus Ovares (Dan Olivares)
1
-4
/
+10
2010-12-21
Make prim inventories a bit more sane
Melanie
1
-17
/
+6
2010-11-25
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...
Diva Canto
1
-0
/
+4
2010-11-22
add basic tests to check that under default permissions module owner can dele...
Justin Clark-Casey (justincc)
1
-2
/
+7
2010-11-21
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
1
-7
/
+13
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-35
/
+9
2010-09-27
Restrict inventory items added in a transaction to folder belonging
Melanie
1
-0
/
+6
2010-09-21
Refactor script create permission into the perms module
Melanie
1
-10
/
+0
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-6
/
+2
2010-09-12
Formatting cleanup.
Jeff Ames
1
-6
/
+6
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-1
/
+2
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-6
/
+1
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-6
/
+1
2010-09-04
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
1
-8
/
+40
2010-09-04
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
Justin Clark-Casey (justincc)
1
-8
/
+27
2010-08-31
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
1
-1
/
+1
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
1
-10
/
+12
2010-08-26
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...
Justin Clark-Casey (justincc)
1
-47
/
+0
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
1
-8
/
+13
2010-08-25
refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
1
-53
/
+6
2010-08-24
Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
1
-24
/
+9
2010-08-24
refactor: make RezObject() more readable
Justin Clark-Casey (justincc)
1
-69
/
+68
2010-08-24
Add automated test at the opensim 'api' level to check that a given item goes...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-23
minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs
Justin Clark-Casey (justincc)
1
-1
/
+5
2010-08-23
Remove various warnings and improve logging messages. No functional changes.
Justin Clark-Casey (justincc)
1
-2
/
+4
2010-08-19
minor: Correct string format in "Can't find linkset root prim" message
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-13
refactor: move binary statistics logging from scene into separate region module
Justin Clark-Casey (justincc)
1
-4
/
+5
2010-08-13
refactor: move Scene.PerformObjectBuy into BuySellModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-07-20
When a god uses mass permission setting, the V bit is cleared from next
Melanie Thielker
1
-4
/
+7
2010-07-20
prevent hacked viewers from being able to delete arbitrary items from any
Melanie Thielker
1
-3
/
+18
2010-07-20
Fix a few permissions vulnerability. Owners could cause permissions
Melanie Thielker
1
-3
/
+32
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