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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (unfollow)
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2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)1-13/+1
2011-05-17don't throw a null reference if an inventory link target doesn't exist when w...Justin Clark-Casey (justincc)1-1/+4
2011-05-14Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)1-18/+27
2011-05-13Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)1-2/+19
2011-05-12Add a smidgen of method doc about the fact that item links reuse the asset id...Justin Clark-Casey (justincc)1-0/+4
2011-05-12Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)1-2/+29
2011-05-06One more bug fix concerning library items that weren't being copied to user's...Diva Canto1-1/+1
2011-04-28Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)1-0/+4
2011-04-28Fix a bug where physical objects rezzed with an initial velocity by script do...Justin Clark-Casey (justincc)1-0/+6
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)1-12/+1
2011-04-12If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)1-1/+1
2011-04-12Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)1-7/+13
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)1-5/+54
2011-04-03Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie1-0/+4
2011-02-27Fix a few little thingsMelanie1-0/+2
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-1/+0
2011-01-12Fix direct item give permissionsMelanie1-5/+39
2011-01-12Partial permissions fix for boxed items.Melanie1-0/+10
2010-12-30Fix up a prior fix (refix the fixed fix :)Melanie1-1/+1
2010-12-23* Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)1-4/+10
2010-12-21Make prim inventories a bit more saneMelanie1-17/+6
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto1-0/+4
2010-11-22add basic tests to check that under default permissions module owner can dele...Justin Clark-Casey (justincc)1-2/+7
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto1-7/+13
2010-10-06Plumb the path for multiple object deletesMelanie1-35/+9
2010-09-27Restrict inventory items added in a transaction to folder belongingMelanie1-0/+6
2010-09-21Refactor script create permission into the perms moduleMelanie1-10/+0
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-6/+2
2010-09-12Formatting cleanup.Jeff Ames1-6/+6
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-1/+2
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-6/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-6/+1
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)1-8/+40
2010-09-04Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)1-8/+27
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-10/+12
2010-08-26refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...Justin Clark-Casey (justincc)1-47/+0
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-8/+13
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)1-53/+6
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)1-24/+9
2010-08-24refactor: make RezObject() more readableJustin Clark-Casey (justincc)1-69/+68
2010-08-24Add automated test at the opensim 'api' level to check that a given item goes...Justin Clark-Casey (justincc)1-1/+1
2010-08-23minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)1-1/+5
2010-08-23Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)1-2/+4
2010-08-19minor: Correct string format in "Can't find linkset root prim" messageJustin Clark-Casey (justincc)1-1/+1
2010-08-13refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)1-4/+5
2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)1-1/+1
2010-07-20When a god uses mass permission setting, the V bit is cleared from nextMelanie Thielker1-4/+7
2010-07-20prevent hacked viewers from being able to delete arbitrary items from anyMelanie Thielker1-3/+18
2010-07-20Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker1-3/+32