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path: root/OpenSim/Region/Framework/Scenes/Prioritizer.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-32/+132
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-1/+1
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-2/+1
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)1-4/+4
pointless duplication of identical values
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)1-4/+3
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-04-26Add back the high prioritization for other avatars in theMic Bowman1-6/+8
BestAvatarResponsiveness prioritizer.
2011-04-22Added a second immediate queue to be used for the BestAvatar policyMic Bowman1-4/+30
and currently used for all of an avatars attachments by the other policies. Also changed the way items are pulled from the update queues to bias close objects even more.
2011-04-20Added an "immediate" queue to the priority queue. This isMic Bowman1-2/+2
per Melanie's very good suggestion. The immediate queue is serviced completely before all others, making it a very good place to put avatar updates & attachments. Moved the priority queue out of the LLUDP directory and into the framework. It is now a fairly general utility.
2011-04-13Comment out the warning if the prioritizer runs without a fullyMic Bowman1-1/+5
initialized scene presence. Not sure why we are dumping updates to a client that isn't there yet...
2011-04-10Changed the "not in scene" check in the prioritizier to justMic Bowman1-2/+3
a warning. There appears to be a race condition on slow logins that attempts to prioritize before the scene presence is fully initialized.
2011-04-10Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-10Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
2011-04-04Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-04Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
2011-03-28Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
2010-12-11Fixes the nudge movements!Diva Canto1-10/+18
2010-09-12Formatting cleanup.Jeff Ames1-5/+5
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+1
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
policy
2010-06-08Adjust object update priorities such that root prims are sent to the viewer ↵Justin Clark-Casey (justincc)1-6/+44
before child prims. This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first. However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments. The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily. This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman1-1/+13
update priority policy
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-0/+122
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21Add a new priority scheme that works like FrontBack, but completely ↵Melanie1-0/+57
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack