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path: root/OpenSim/Region/Framework/Scenes/Prioritizer.cs (unfollow)
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2011-04-26Add back the high prioritization for other avatars in theMic Bowman1-6/+8
2011-04-22Added a second immediate queue to be used for the BestAvatar policyMic Bowman1-4/+30
2011-04-20Added an "immediate" queue to the priority queue. This isMic Bowman1-2/+2
2011-04-13Comment out the warning if the prioritizer runs without a fullyMic Bowman1-1/+5
2011-04-10Changed the "not in scene" check in the prioritizier to justMic Bowman1-2/+3
2011-04-10Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-10Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2011-04-04Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-04Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2011-03-28Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2010-12-11Fixes the nudge movements!Diva Canto1-10/+18
2010-09-12Formatting cleanup.Jeff Ames1-5/+5
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+1
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
2010-06-08Adjust object update priorities such that root prims are sent to the viewer b...Justin Clark-Casey (justincc)1-6/+44
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman1-1/+13
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman1-0/+122
2010-05-21Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie1-0/+57