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path: root/OpenSim/Region/Framework/Scenes/Prioritizer.cs (unfollow)
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2010-12-11Fixes the nudge movements!Diva Canto1-10/+18
2010-09-12Formatting cleanup.Jeff Ames1-5/+5
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+1
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
policy
2010-06-08Adjust object update priorities such that root prims are sent to the viewer ↵Justin Clark-Casey (justincc)1-6/+44
before child prims. This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first. However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments. The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily. This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman1-1/+13
update priority policy
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-0/+122
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21Add a new priority scheme that works like FrontBack, but completely ↵Melanie1-0/+57
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack