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My fork of OpenSim for IG and MG, called SledjChisl.
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Prioritizer.cs
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2011-04-10
Changed the "not in scene" check in the prioritizier to just
Mic Bowman
1
-2
/
+3
2011-04-10
Fixed the prioritizer functions for the new priority queues
Mic Bowman
1
-210
/
+82
2011-04-10
Implements adaptive queue management and fair queueing for
Mic Bowman
1
-2
/
+69
2011-04-04
Fixed the prioritizer functions for the new priority queues
Mic Bowman
1
-210
/
+82
2011-04-04
Implements adaptive queue management and fair queueing for
Mic Bowman
1
-2
/
+69
2011-03-28
Implements adaptive queue management and fair queueing for
Mic Bowman
1
-2
/
+69
2010-12-11
Fixes the nudge movements!
Diva Canto
1
-10
/
+18
2010-09-12
Formatting cleanup.
Jeff Ames
1
-5
/
+5
2010-09-12
Add copyright headers.
Jeff Ames
1
-0
/
+27
2010-08-26
Remove mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+1
2010-08-26
Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
Justin Clark-Casey (justincc)
1
-2
/
+16
2010-06-22
Guard prioritizer agains null values as those produced by a bullet dying
Melanie Thielker
1
-0
/
+3
2010-06-09
Give attachments the same priority as other avatars in BestAvatarResponsiveness
Melanie
1
-1
/
+4
2010-06-08
Adjust object update priorities such that root prims are sent to the viewer b...
Justin Clark-Casey (justincc)
1
-6
/
+44
2010-05-21
* Added code comments to Prioritizer.cs that document how to add a new update...
John Hurliman
1
-1
/
+13
2010-05-21
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
1
-0
/
+122
2010-05-21
Add a new priority scheme that works like FrontBack, but completely depriorit...
Melanie
1
-0
/
+57