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My fork of OpenSim for IG and MG, called SledjChisl.
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KeyframeMotion.cs
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*
Merge branch 'avination-current'
Melanie Thielker
2014-07-19
1
-15
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+64
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Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster in...
UbitUmarov
2013-09-19
1
-1
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+1
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*
Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
Melanie
2013-08-25
1
-21
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+1
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* This fixes the border crossing offsets by storing the final keyframe locati...
teravus
2013-08-24
1
-2
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+22
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*
Revert "* This increases accuracy when border crossing (the reason is.. the...
teravus
2013-08-24
1
-7
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+7
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* This increases accuracy when border crossing (the reason is.. the border ...
teravus
2013-08-23
1
-7
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+7
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keyframe: add more locks, change timming stop, added Suspend and resume
UbitUmarov
2013-06-06
1
-15
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+64
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*
Stop sending velocity to avoid snap-back
Melanie
2013-05-31
1
-1
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+1
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*
Make Keyframe motion cross regions again
Melanie
2013-03-03
1
-0
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+1
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*
Revert "Make keyframes use the sim's frame timer"
Melanie
2013-02-12
1
-8
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+15
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*
Revert "Push updates from keyframe directly to the front of the output queue ...
Melanie
2013-02-12
1
-6
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+6
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Push updates from keyframe directly to the front of the output queue rather
Melanie
2013-02-12
1
-6
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+6
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*
Make keyframes use the sim's frame timer
Melanie
2013-02-11
1
-15
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+8
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*
Refactor KeyframeMotion to use one timer class per scene
Melanie
2013-02-11
1
-20
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+75
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Change keyframe motion to use a single timer for all objects. This is required
Melanie
2013-01-30
1
-236
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+229
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Send moving_end event to scripts when keyframed motion ends.
Melanie
2013-01-27
1
-0
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+10
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*
go back bypassing sog updates control (test)
UbitUmarov
2013-01-11
1
-12
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+12
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*
same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
2013-01-11
1
-10
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+18
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*
keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
2013-01-11
1
-2
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+6
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*
normalize quaternion.Slerp outputs
UbitUmarov
2012-10-10
1
-0
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+1
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*
move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
2012-08-30
1
-2
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+2
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*
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
2012-08-30
1
-25
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+33
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*
A few more changes to keyframes
UbitUmarov
2012-08-29
1
-61
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+113
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[Potentially broken] keyframes changes.. since it's there, use timer for
UbitUmarov
2012-08-29
1
-115
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+165
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*
[possible still very broken] mess around keyframes. timer events
UbitUmarov
2012-08-28
1
-103
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+265
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*
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
UbitUmarov
2012-08-26
1
-2
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+2
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*
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2012-02-26
1
-0
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+12
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*
Implement proper selection behavior
Melanie
2012-02-26
1
-0
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+31
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*
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
2012-02-26
1
-1
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+0
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*
Serialize Keyframe motion for region crossings
Melanie
2012-02-26
1
-3
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+68
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*
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
2012-02-26
1
-0
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+315
*
* This fixes the border crossing offsets by storing the final keyframe locati...
teravus
2013-09-16
1
-2
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+22
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minor: remove mono compiler warnings related to keyframe code
Justin Clark-Casey (justincc)
2013-07-08
1
-6
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+3
*
Fix keyframe motion copyright
Melanie
2013-06-06
1
-3
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+26
*
Committing Avination's Keyframe module. This is not hooked up yet and will do...
Melanie
2013-06-06
1
-0
/
+766