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path: root/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs (unfollow)
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2015-09-02seems to compile ( tests comented out)UbitUmarov1-118/+10
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-20Fix multiple moving_end and add moving_start to llSetKeyframedMotionJeff Kelley1-10/+15
2014-10-26bug fixUbitUmarov1-1/+6
2014-09-19fix positions on same frames transitionsUbitUmarov1-8/+3
2014-08-13 remove creative hack and try to fixUbitUmarov1-100/+92
2014-07-21Close streams immediately when we finish using themOren Hurvitz1-21/+25
2014-04-22Fixed KeyframeMotion to work with very slow movement.Oren Hurvitz1-25/+33
2014-03-11Don't start KeyframeMotion timers until all the regions are ready. This preve...Oren Hurvitz1-2/+28
2013-09-16* This fixes the border crossing offsets by storing the final keyframe locati...teravus1-2/+22
2013-08-25Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie1-21/+1
2013-08-24* This fixes the border crossing offsets by storing the final keyframe locati...teravus1-2/+22
2013-08-24Revert "* This increases accuracy when border crossing (the reason is.. the...teravus1-7/+7
2013-08-23* This increases accuracy when border crossing (the reason is.. the border ...teravus1-7/+7
2013-07-08minor: remove mono compiler warnings related to keyframe codeJustin Clark-Casey (justincc)1-6/+3
2013-06-06Fix keyframe motion copyrightMelanie1-3/+26
2013-06-06keyframe: add more locks, change timming stop, added Suspend and resumeUbitUmarov1-15/+64
2013-06-06Committing Avination's Keyframe module. This is not hooked up yet and will do...Melanie1-0/+766
2013-05-31Stop sending velocity to avoid snap-backMelanie1-1/+1
2013-03-03Make Keyframe motion cross regions againMelanie1-0/+1
2013-02-12Revert "Make keyframes use the sim's frame timer"Melanie1-8/+15
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie1-6/+6
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-6/+6
2013-02-11Make keyframes use the sim's frame timerMelanie1-15/+8
2013-02-11Refactor KeyframeMotion to use one timer class per sceneMelanie1-20/+75
2013-01-30Change keyframe motion to use a single timer for all objects. This is requiredMelanie1-236/+229
2013-01-27Send moving_end event to scripts when keyframed motion ends.Melanie1-0/+10
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
2012-10-10normalize quaternion.Slerp outputsUbitUmarov1-0/+1
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov1-2/+2
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov1-25/+33
2012-08-29 A few more changes to keyframesUbitUmarov1-61/+113
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov1-103/+265
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-02-26Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie1-0/+12
2012-02-26Implement proper selection behaviorMelanie1-0/+31
2012-02-26Implement KeyframedMotion selection behaviorMelanie1-0/+31
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie1-1/+0
2012-02-26Serialize Keyframe motion for region crossingsMelanie1-3/+68
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie1-0/+315