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* * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-387/+0
| | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* Bug fix in releasing agent. In Scene, always use SimulatonService, and not ↵Diva Canto2010-01-131-1/+1
| | | | m_SimulationService, because it may be null...
* Bug in Teleport fixed -- Appearance was missing from AgentCircuitData.Diva Canto2010-01-131-0/+2
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* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-113-3/+2
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* CommunicationsManager deleted.Diva Canto2010-01-112-3/+3
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* All Framework.Communications.Clients and Framework.Communications.Services ↵Diva Canto2010-01-101-1/+0
| | | | deleted, including old LoginService.
* * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-103-86/+7
| | | | | * HG is seriously broken here * Compiles. Untested.
* * Finished SimulationServiceConnectorDiva Canto2010-01-071-7/+5
| | | | | * Started rerouting calls to UserService. * Compiles. May run.
* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-1/+1
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-171-1/+1
| | | | ScenePresenceAnimator class
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-1/+1
| | | | unknown asset type, and log an error if it ever does happen
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-041-7/+7
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* * Fixes http://opensimulator.org/mantis/view.php?id=4225Diva Canto2009-10-122-52/+72
| | | | | * Fixes http://opensimulator.org/mantis/view.php?id=3959 * Allows for viewing inventory textures outside home grid
* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Moved all HG1 operations to HGGridConnector.cs and ↵Diva Canto2009-09-262-23/+29
| | | | | | HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-262-11/+16
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| * * Fixes teleporting within megaregions on HG enabled regions. You can ↵Teravus Ovares (Dan Olivares)2009-09-251-2/+8
| | | | | | | | teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-09-251-9/+8
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* | First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-263-234/+7
|/ | | | minimally. A few bugs to catch now.
* Fixed some long-standing issues with appearance in HG1.Diva Canto2009-09-041-18/+18
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* Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto2009-08-131-1/+1
| | | | starting to get on my nerves.
* Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto2009-08-132-43/+38
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* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Comment out unused private functions to avoid compiler warnings.Jeff Ames2009-06-041-7/+8
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-015-5/+5
| | | | LICENSE.txt.
* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-311-1/+28
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* This should make HG asset transfers work much better. It now uses ↵diva2009-05-233-114/+71
| | | | HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
* * Breaks OpenSim.. err I mean.. adds NAT translation support to ↵Adam Frisby2009-05-231-0/+9
| | | | | | | EnableSimulator EventQueue methods. * NB: This may actually break logins on certain regions. Shake well before consuming.
* Cleaning up a few HG things. HG Posts may now work in grids, but if the home ↵diva2009-05-221-11/+0
| | | | grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
* Removing the last reference to CommsManager.AssetCache.diva2009-05-181-2/+1
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* Finished HG Service Store. Not fully functional because of problems with ↵diva2009-05-181-36/+30
| | | | asset.ID insisting on being a UUID string.
* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-62/+14
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* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-081-1/+1
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-081-2/+2
| | | | | | * No functional change
* - moving banned check and public/private check toDr Scofield2009-05-051-2/+5
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Accounting for the changes introduced in AssetServerBase in r9143 related to ↵diva2009-04-191-0/+1
| | | | starting the thread manually. Fixes mantis #3490.
* Bug fix in HG asset posts. Get the inner assets not just from mem cache but ↵diva2009-04-181-18/+24
| | | | from asset service, because the inner ones may not be in mem cache.
* Changed the asynchronous call to get inventory in HG, so that it properly ↵diva2009-04-051-19/+16
| | | | | | | reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-052-12/+61
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2009-04-054-98/+94
| | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
* * Remove compiler warningsJustin Clarke Casey2009-03-191-12/+12
| | | | | | | * These have actually been removed from HGHyperLink.TryUnlinkRegion, because some parameters were parsed but never used. * This might be a situation where the warnings have shown up an oversight
* Adds support for unlink-region command in hypergrid.diva2009-03-181-0/+42
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* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-051-1/+2
| | | | (which is used in other contexts)
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-201-2/+5
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* Stops animations on Teleports, to conform with what the viewer does.diva2009-02-181-0/+3
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* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-14/+14
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-162-3/+3
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * optimized usings.lbsa712009-02-125-28/+3
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-104-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator