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2010-01-30* HGScene is no more.Diva Canto1-264/+0
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-10All Framework.Communications.Clients and Framework.Communications.Services ↵Diva Canto1-1/+0
deleted, including old LoginService.
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-1/+1
unknown asset type, and log an error if it ever does happen
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-7/+7
2009-10-12* Fixes http://opensimulator.org/mantis/view.php?id=4225Diva Canto1-52/+46
* Fixes http://opensimulator.org/mantis/view.php?id=3959 * Allows for viewing inventory textures outside home grid
2009-09-26Moved all HG1 operations to HGGridConnector.cs and ↵Diva Canto1-18/+15
HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions.
2009-09-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-9/+8
2009-08-13Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto1-25/+25
2009-06-04Comment out unused private functions to avoid compiler warnings.Jeff Ames1-7/+8
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-23This should make HG asset transfers work much better. It now uses ↵diva1-99/+23
HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
2009-05-22Cleaning up a few HG things. HG Posts may now work in grids, but if the home ↵diva1-11/+0
grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
2009-05-18Removing the last reference to CommsManager.AssetCache.diva1-2/+1
2009-05-18Finished HG Service Store. Not fully functional because of problems with ↵diva1-36/+30
asset.ID insisting on being a UUID string.
2009-05-17HG asset transfers starting to work -- GETs only for now. diva1-62/+14
2009-05-08* minor: rename xml sog serialization method for readabilityJustin Clarke Casey1-1/+1
2009-05-08* refactor: Break out original xml object serialization into a separate classJustin Clarke Casey1-2/+2
* No functional change
2009-04-19Accounting for the changes introduced in AssetServerBase in r9143 related to ↵diva1-0/+1
starting the thread manually. Fixes mantis #3490.
2009-04-18Bug fix in HG asset posts. Get the inner assets not just from mem cache but ↵diva1-18/+24
from asset service, because the inner ones may not be in mem cache.
2009-04-05Changed the asynchronous call to get inventory in HG, so that it properly ↵diva1-19/+16
reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
2009-04-05Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva1-12/+54
be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05* Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby1-23/+22
OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
2009-02-20* Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey1-2/+5
http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-14/+14
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-1/+1
* This is always available at Scene.CommsManager.AssetCache
2009-02-12* optimized usings.lbsa711-7/+0
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+0
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-3/+3
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-34/+34
- trim trailing whitespace
2009-01-30Bug fix on posting assets onto foreign users inventory. Check that the key ↵diva1-1/+2
is already in the local asset map before adding it.
2008-11-25Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid.Homer Horwitz1-6/+4
2008-11-25Update svn properties.Jeff Ames1-377/+377
2008-11-25* minor: eliminate mono compiler warningsJustin Clarke Casey1-1/+1
2008-11-25* Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey1-0/+377
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!