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path: root/OpenSim/Region/Framework/Scenes/EntityManager.cs (unfollow)
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2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-02-12* optimized usings.lbsa711-1/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-20Very minor: added a missing {0} in a couple of Error messages.diva1-2/+2
2008-12-12* minor: remove mono compiler warningJustin Clarke Casey1-1/+1
2008-12-12* Deleted old EntiyList tests, added new EntityManager testsSean Dague1-19/+89
* Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-25Add copyright headers. Minor formatting cleanup.Jeff Ames1-9/+36
2008-11-25Update svn properties.Jeff Ames1-182/+182
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby1-6/+26
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-24* Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby1-2/+16
enable this.
2008-11-24* Adding EntityManager.csAdam Frisby1-0/+148
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.