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path: root/OpenSim/Region/Framework/Scenes/CollisionSounds.cs (follow)
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* Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
* Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
* Implement playing of the real collision sounds, change scaling for avatarMelanie2012-06-071-133/+57
* Disable default collision sounds until they can be uploaded, but enable custo...Melanie2012-06-071-55/+56
* disable collision sounds for nowUbitUmarov2012-05-281-2/+8
* Merge branch 'ubitwork' into avinationMelanie2012-05-211-101/+216
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| * a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-191-33/+40
| * temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov2012-05-191-30/+98
| * modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2012-05-191-30/+60
| * modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-191-32/+42
* | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
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| * removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov2012-05-171-28/+13
* | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2012-05-171-7/+18
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2012-05-171-1/+1
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-171-62/+118
* default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-171-0/+204