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My fork of OpenSim for IG and MG, called SledjChisl.
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CollisionSounds.cs
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Age
Files
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*
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
Melanie
2012-06-08
1
-1
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+1
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Further limit the amount of avatar collisions that will actually trigger
Melanie
2012-06-07
1
-2
/
+4
*
Implement playing of the real collision sounds, change scaling for avatar
Melanie
2012-06-07
1
-133
/
+57
*
Disable default collision sounds until they can be uploaded, but enable custo...
Melanie
2012-06-07
1
-55
/
+56
*
disable collision sounds for now
UbitUmarov
2012-05-28
1
-2
/
+8
*
Merge branch 'ubitwork' into avination
Melanie
2012-05-21
1
-101
/
+216
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*
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2012-05-19
1
-33
/
+40
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*
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
2012-05-19
1
-30
/
+98
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*
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2012-05-19
1
-30
/
+60
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*
modulate collision sounds intensity with relative collision speed
UbitUmarov
2012-05-19
1
-32
/
+42
*
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Merge branch 'ubitwork' into avination
Melanie
2012-05-17
1
-28
/
+9
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*
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
2012-05-17
1
-28
/
+13
*
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Temprorarily disable collision sounds until we have some sound bites
Melanie
2012-05-17
1
-1
/
+5
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/
*
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2012-05-17
1
-7
/
+18
*
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2012-05-17
1
-1
/
+1
*
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2012-05-17
1
-62
/
+118
*
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2012-05-17
1
-0
/
+204