aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/CollisionSounds.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-07-14 remove forgotten line...UbitUmarov1-1/+0
2012-07-14 don't subscribe collision events for nonphysical parts only because ofUbitUmarov1-0/+1
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
2012-06-07Disable default collision sounds until they can be uploaded, but enable custo...Melanie1-55/+56
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov1-33/+40
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov1-30/+98
2012-05-19modulate collision sound intensity with collision relative velocity for parts...UbitUmarov1-30/+60
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov1-32/+42
2012-05-17 removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov1-28/+13
2012-05-17Temprorarily disable collision sounds until we have some sound bitesMelanie1-1/+5
2012-05-17 trigger collision sounds on active agent position for better spatial effect ...UbitUmarov1-7/+18
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov1-1/+1
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov1-62/+118
2012-05-17default collision sounds. Incomplete, untested, needs revisionUbitUmarov1-0/+204