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path: root/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs (unfollow)
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2010-10-08Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie1-0/+7
2010-10-07Implement taking of coalesced objects.Melanie1-2/+2
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-8/+13
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-8/+13
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-6/+12
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-6/+12
2010-01-30* HGScene is no more.Diva Canto1-1/+4
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-5/+0
2009-10-07Revert "Rewrote parts of the code that were double-locking different objects....Melanie1-20/+16
2009-10-07Revert "Merging in diva's locking fixes"Melanie1-20/+16
2009-10-06Rewrote parts of the code that were double-locking different objects. This is...Diva Canto1-16/+20
2009-10-01Formatting cleanup.Jeff Ames1-11/+11
2009-09-09* Lock timers when Calling Start() and Stop() when the Thread Context is murk...Teravus Ovares (Dan Olivares)1-2/+4
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-3/+8
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-02-12* optimized usings.lbsa711-1/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
2008-12-17* Implement 'Save Object Back to My Inventory'. On the Linden client this is...Justin Clarke Casey1-5/+5
2008-11-28* refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey1-5/+5
2008-11-21* Extend sog delete to inventory test to crank the normally async sog deleter...Justin Clarke Casey1-1/+5
2008-11-21* Largely revert the last revision and improve on the previous way of doing t...Justin Clarke Casey1-2/+10
2008-11-21* On delete to inventory, actually remove the group from the scene before the...Justin Clarke Casey1-6/+1
2008-11-19Ensure that the physics representation of a deleted object is also removedMelanie Thielker1-1/+1
2008-11-19Fix deleting object that have been persisted already from the DBMelanie Thielker1-0/+4
2008-11-17* Make sure that deleted objects do not send further object updates to the cl...Justin Clarke Casey1-1/+1
2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...Justin Clarke Casey1-1/+1
2008-11-17* minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey1-6/+2
2008-11-17* Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey1-11/+9
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey1-1/+1
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey1-3/+11
2008-10-22And fix itMelanie Thielker1-1/+1
2008-10-22Prevent an object with a null RootPart in delete queue from stoppingMelanie Thielker1-4/+13
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-9/+8
2008-09-29* minor: forgot this small tidy in the last checkinJustin Clarke Casey1-2/+1
2008-09-29* minor: tidy up async sog deleterJustin Clarke Casey1-19/+18
2008-09-29* refactor: move asynchronous scene object deletion to inventory queueing out...Justin Clarke Casey1-0/+146