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path: root/OpenSim/Region/Framework/Scenes/AnimationSet.cs (follow)
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* Adds support for preserving animations on region crossings and TPs. diva2009-02-181-0/+22
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* Fix a typo. i + i is not 2 times meMelanie Thielker2009-02-171-1/+1
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* Re-fixing the fix :/Melanie Thielker2009-02-171-1/+1
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* One-liner to fix an omissionMelanie Thielker2009-02-171-0/+1
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* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-8/+10
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* * optimized usings.lbsa712009-02-121-1/+0
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+155
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!