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* Fix ground sit autopilotMelanie2011-10-251-1/+3
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* Fix up the animator and ScenePresence to like each other againMelanie2011-10-201-7/+7
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* Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebrokenMelanie2011-10-121-12/+6
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* Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmergeMelanie2011-10-111-3/+13
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
| * Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
| | | | | | | | http://opensimulator.org/mantis/view.php?id=3036
* | Resolve merge commits, stage 1Tom2011-09-041-1/+13
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| * Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) ↵Justin Clark-Casey (justincc)2011-08-111-2/+8
| | | | | | | | | | | | after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
| * Improve z axis move to/autopilot so the avatar does alternative ↵Justin Clark-Casey (justincc)2011-08-031-1/+7
| | | | | | | | | | | | crouch/huzzah when walking along the ground Moving a flying avatar to a ground point doesn't yet land the avatar. This may or may not be the best thing
| * Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-031-2/+2
| | | | | | | | This is jerky (an artifact of the way it's being done, I think), but it's better than on implementation.
| * This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto2010-12-131-1/+8
| | | | | | | | in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
| * Fixes the nudge movements!Diva Canto2010-12-111-10/+1
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| * Correct some script constants.Melanie2010-08-061-1/+1
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* | Fix excessive forward motion and flailing while descending a slope, prevent ↵Kitto Flora2010-11-111-1/+1
| | | | | | | | adding motion while falling from flying.
* | Falling animation fix, comment out instrumentation.Kitto Flora2010-09-061-38/+57
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* | Fixes to JUMP system.Kitto Flora2010-09-021-32/+119
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* | Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants ↵Tom2010-08-061-1/+1
| | | | | | | | which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53.
* | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-05-081-10/+3
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| * | Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora2010-05-071-10/+3
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| * | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-8/+5
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* | \ \ Merge branch 'master' into careminster-presence-refactorMelanie2010-04-191-5/+6
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| * | | Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-131-6/+7
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-031-9/+6
|\ \ \ \ | |/ / / | | / / | |/ / |/| | This brings careminster on the level of master. To be tested
| * | Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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| * | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| |/ | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
| * Revolution is on the roll again! :)Revolution2010-02-141-8/+5
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * * Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2009-12-301-1/+4
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| * * Makes forward and backward key reactions faster by responding to the NUDGE ↵Teravus Ovares (Dan Olivares)2009-12-301-1/+2
| | | | | | | | type movements.
* | Merge branch 'master' into careminsterMelanie2009-12-121-1/+1
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| * * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)2009-12-121-1/+1
| | | | | | | | * Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
* | Merge branch 'master' into careminsterMelanie2009-12-021-0/+6
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| * * Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)2009-12-011-3/+3
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| * * Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2009-11-301-0/+6
| | | | | | | | class variables and make the ScenePresence Close method call it.
* | Merge branch 'careminster' into testsroot2009-11-261-4/+3
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| * \ Merge branch 'master' into careminsterMelanie2009-11-261-2/+1
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| | * Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master2009-11-251-2/+1
| | | | | | | | | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
| | * * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-251-6/+0
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| | * * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-251-0/+6
| | | | | | | | | | | | | | | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
| * | Added animation support for my last commitCasperW2009-11-261-2/+2
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* | | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login InitKittoFlora2009-11-251-5/+10
|/ / | | | | | | Av Animation at Stand.
* | Merge branch 'master' into careminsterMelanie2009-11-231-11/+11
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| * Formatting cleanup.Jeff Ames2009-11-231-11/+11
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* | Improved avatar responsiveness.CasperW2009-11-211-2/+2
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* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-173-0/+766
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* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-0/+185
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-171-0/+388
ScenePresenceAnimator class