Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 2011-11-05 | 1 | -4/+2 |
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* | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2011-11-05 | 1 | -86/+131 |
| | | | | properly. | ||||
* | Animation-States Turning Left, Turning Right implemented/enabled | Pixel Tomsen | 2011-10-04 | 1 | -2/+6 |
| | | | | http://opensimulator.org/mantis/view.php?id=3036 | ||||
* | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) ↵ | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -2/+8 |
| | | | | | | after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation. | ||||
* | Improve z axis move to/autopilot so the avatar does alternative ↵ | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -1/+7 |
| | | | | | | crouch/huzzah when walking along the ground Moving a flying avatar to a ground point doesn't yet land the avatar. This may or may not be the best thing | ||||
* | Implement move to/autopilot for z axis movement as well. | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -2/+2 |
| | | | | This is jerky (an artifact of the way it's being done, I think), but it's better than on implementation. | ||||
* | This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵ | Diva Canto | 2010-12-13 | 1 | -1/+8 |
| | | | | in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. | ||||
* | Fixes the nudge movements! | Diva Canto | 2010-12-11 | 1 | -10/+1 |
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* | Correct some script constants. | Melanie | 2010-08-06 | 1 | -1/+1 |
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* | Reduce number of AvatarAnimations sent with large number of avatars | Robert Adams | 2010-04-13 | 1 | -6/+7 |
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* | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 1 | -1/+1 |
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* | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 1 | -1/+1 |
| | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | ||||
* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -8/+5 |
| | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | * Fixes Sitting on the ground. | Teravus Ovares (Dan Olivares) | 2009-12-30 | 1 | -1/+4 |
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* | * Makes forward and backward key reactions faster by responding to the NUDGE ↵ | Teravus Ovares (Dan Olivares) | 2009-12-30 | 1 | -1/+2 |
| | | | | type movements. | ||||
* | * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations." | Teravus Ovares (Dan Olivares) | 2009-12-12 | 1 | -1/+1 |
| | | | | * Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar | ||||
* | * Fix Inconsistent line ending style on ScenePresenceAnimator | Teravus Ovares (Dan Olivares) | 2009-12-01 | 1 | -3/+3 |
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* | * Add a close method to the ScenePresenceAnimator that dereferences the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-30 | 1 | -0/+6 |
| | | | | class variables and make the ScenePresence Close method call it. | ||||
* | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 2009-11-25 | 1 | -2/+1 |
| | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | ||||
* | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2009-11-25 | 1 | -6/+0 |
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* | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 1 | -0/+6 |
| | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 1 | -11/+11 |
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* | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 3 | -0/+766 |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -0/+185 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -0/+388 |
ScenePresenceAnimator class |