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* bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* keep same animation if in transitUbitUmarov2014-09-301-0/+3
* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-48/+99
* handle AO sit ground caseUbitUmarov2014-09-101-2/+27
* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-15/+32
* force update of movement animationUbitUmarov2014-09-091-1/+14
* *test*UbitUmarov2014-09-091-0/+17
* add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
* Add perms checkMelanie Thielker2014-09-091-0/+5
* Add some forgotten callsMelanie Thielker2014-09-091-0/+2
* Add missing fileMelanie Thielker2014-09-091-0/+76
* Actually do the overridingMelanie Thielker2014-09-091-1/+7
* some cleanup ( well or not )UbitUmarov2014-08-221-0/+10
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+5
* allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
* Merge branch 'master' into careminsterMelanie2013-12-071-4/+13
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| * Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-301-4/+13
* | Merge branch 'master' into careminsterMelanie2013-06-132-2/+8
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| * Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2013-06-112-2/+8
* | Merge branch 'master' into careminsterMelanie2013-06-043-3/+150
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| * Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams2013-05-301-3/+14
| * Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2013-05-302-0/+136
* | Merge branch 'master' into careminsterMelanie2013-01-192-10/+53
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| * Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-181-5/+28
| * Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-182-5/+24
| * Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| * Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| * Fix sequence id fr default animMelanie2013-01-081-1/+1
| * Prevent empty Anim PacksMelanie2013-01-081-0/+12
* | Merge branch 'master' into careminsterMelanie2012-12-161-1/+10
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| * minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)2012-12-141-1/+10
* | Merge branch 'master' into careminsterMelanie2012-10-311-0/+11
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| * Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+11
* | Merge branch 'master' into careminsterMelanie2012-10-261-3/+5
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| * Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
| * Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
* | Merge branch 'master' into careminsterMelanie2012-10-261-1/+1
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| * Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon2012-10-251-1/+1
* | Merge branch 'master' into careminsterMelanie2012-10-042-16/+29
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| * Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
* | Merge branch 'master' into careminsterMelanie2012-07-201-7/+1
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| * Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)2012-07-191-7/+1
* | Merge branch 'avination' into careminsterMelanie2012-05-131-2/+18
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| * ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2012-05-121-2/+18
| * Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie2012-05-041-10/+3
| * *TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov2012-05-041-3/+10
* | Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-271-6/+13
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* Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-231-1/+1