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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
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allow reset default animation to default as core does
UbitUmarov
2014-07-26
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-12-07
1
-4
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+13
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Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
1
-4
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+13
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Merge branch 'master' into careminster
Melanie
2013-06-13
2
-2
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+8
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Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
2013-06-11
2
-2
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+8
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Merge branch 'master' into careminster
Melanie
2013-06-04
3
-3
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+150
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Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
2013-05-30
1
-3
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+14
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Add methods to Animation and AnimationSet for easier manipulation and
Robert Adams
2013-05-30
2
-0
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+136
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Merge branch 'master' into careminster
Melanie
2013-01-19
2
-10
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+53
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Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
1
-5
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+28
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Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
2
-5
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+24
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Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
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+0
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Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
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+1
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Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
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+1
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Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
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+12
*
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Merge branch 'master' into careminster
Melanie
2012-12-16
1
-1
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+10
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minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
2012-12-14
1
-1
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+10
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-0
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+11
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Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
1
-0
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
-3
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+5
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Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
1
-2
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+4
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Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
2012-10-26
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
-1
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+1
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Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
2012-10-25
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2012-10-04
2
-16
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+29
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Allow default animation to be stopped to be replaced with another one.
Melanie
2012-10-04
2
-16
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+29
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Merge branch 'master' into careminster
Melanie
2012-07-20
1
-7
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+1
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Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
2012-07-19
1
-7
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+1
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Merge branch 'avination' into careminster
Melanie
2012-05-13
1
-2
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+18
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ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2012-05-12
1
-2
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+18
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Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
2012-05-04
1
-10
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+3
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*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
2012-05-04
1
-3
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+10
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Fixed: custom walking animations didn't stop when the avatar stopped walking.
Oren Hurvitz
2012-04-27
1
-6
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+13
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Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2012-03-23
1
-1
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+1
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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
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+6
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Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
3
-24
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+79
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Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
2012-01-07
1
-13
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+14
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Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
1
-7
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+6
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
1
-1
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+1
*
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+5
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refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
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+12
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Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
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+8
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Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
1
-8
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+6
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Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
1
-1
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+12
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-6
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+11
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Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
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+2
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Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
1
-86
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+131
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Animation-States Turning Left, Turning Right implemented/enabled
Pixel Tomsen
2011-10-04
1
-2
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+6
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Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
1
-2
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+8
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+7
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