Commit message (Collapse) | Author | Files | Lines | ||
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2009-11-25 | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 1 | -2/+1 | |
numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
2009-11-25 | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 1 | -6/+0 | |
2009-11-25 | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+6 | |
happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | |||||
2009-11-23 | Formatting cleanup. | Jeff Ames | 1 | -11/+11 | |
2009-11-17 | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 3 | -0/+766 | |
2009-11-17 | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 1 | -0/+185 | |
2009-11-17 | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 1 | -0/+388 | |
ScenePresenceAnimator class |