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2010-04-13Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams1-6/+7
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+1
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-14Revolution is on the roll again! :)Revolution1-8/+5
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2009-12-30* Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)1-1/+4
2009-12-30* Makes forward and backward key reactions faster by responding to the NUDGE ↵Teravus Ovares (Dan Olivares)1-1/+2
type movements.
2009-12-12* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)1-1/+1
* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-01* Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)1-3/+3
2009-11-30* Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)1-0/+6
class variables and make the ScenePresence Close method call it.
2009-11-25Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master1-2/+1
numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)1-6/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)1-0/+6
happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
2009-11-23Formatting cleanup.Jeff Ames1-11/+11
2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)3-0/+766
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-0/+185
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)1-0/+388
ScenePresenceAnimator class