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2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie1-0/+11
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-2/+4
2012-10-26Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie1-1/+1
2012-10-25Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon1-1/+1
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
2012-07-19Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)1-7/+1
2012-04-27Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz1-6/+13
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)1-1/+1
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)3-6/+6
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)3-24/+79
2012-01-07Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)1-13/+14
2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)1-7/+6
2011-12-08minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-12-03For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)1-0/+5
2011-12-03refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)1-14/+12
2011-12-03Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)1-3/+8
2011-12-03Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)1-8/+6
2011-12-02Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)1-1/+12
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie1-6/+11
2011-11-05Remove some left over debug and reverse experimental reordering of ifsMelanie1-4/+2
2011-11-05Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie1-86/+131
2011-10-04Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen1-2/+6
2011-08-11Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)1-2/+8
2011-08-03Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)1-1/+7
2011-08-03Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)1-2/+2
2010-12-13This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...Diva Canto1-1/+8
2010-12-11Fixes the nudge movements!Diva Canto1-10/+1
2010-08-06Correct some script constants.Melanie1-1/+1
2010-04-13Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams1-6/+7
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...John Hurliman1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-8/+5
2009-12-30* Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)1-1/+4
2009-12-30* Makes forward and backward key reactions faster by responding to the NUDGE ...Teravus Ovares (Dan Olivares)1-1/+2
2009-12-12* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)1-1/+1
2009-12-01* Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)1-3/+3
2009-11-30* Add a close method to the ScenePresenceAnimator that dereferences the class...Teravus Ovares (Dan Olivares)1-0/+6
2009-11-25Patch: Fix a bug in LAND animation when the TickCount wraps into negative num...OpenSim Master1-2/+1
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)1-6/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes happ...Teravus Ovares (Dan Olivares)1-0/+6
2009-11-23Formatting cleanup.Jeff Ames1-11/+11
2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)3-0/+766
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-0/+185
2009-11-17refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)1-0/+388