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2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov1-1/+1
2018-01-08test our obsolete jenkins ...UbitUmarov1-1/+1
2018-01-08fall back to a obsolete property since several monos in use (include our ↵UbitUmarov1-1/+1
own) do not suporte the proper .net4.0 one
2018-01-05 a few more xml thingsUbitUmarov1-0/+4
2017-05-31mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov1-7/+141
avatar data bc have no idea why do do have it, so leave it to who does know
2017-01-05Massive tab and trailing space cleanupMelanie Thielker4-33/+33
2016-08-22locking issueUbitUmarov1-4/+5
2015-09-30 let hoverheight rest position be a falling stateUbitUmarov1-1/+10
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
onsurface, etc
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov1-70/+97
state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov1-48/+99
2014-09-10 handle AO sit ground caseUbitUmarov1-2/+27
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov1-15/+32
SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits
2014-09-09 force update of movement animationUbitUmarov1-1/+14
2014-09-09*test*UbitUmarov1-0/+17
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09Add perms checkMelanie Thielker1-0/+5
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker1-1/+7
2014-08-22some cleanup ( well or not )UbitUmarov1-0/+10
2014-08-17 put bake bakes, plus a missing change forcing animations to pass byUbitUmarov1-1/+5
scenepresence
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-21Close streams immediately when we finish using themOren Hurvitz1-23/+26
2014-04-23Eliminated many warningsOren Hurvitz1-0/+5
2013-11-30Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)1-4/+13
AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
2013-06-11Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2-2/+8
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
2013-05-30Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams1-3/+14
2013-05-30Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2-0/+136
display of groups of animations (Equal(), ToString(), FromOSDArray(), ...). No functional change to animations.
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)1-5/+28
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
2013-01-18Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2-5/+24
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f.
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ↵Justin Clark-Casey (justincc)1-1/+10
use (such as logging anim pack contents sent to clients)
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-13/+0
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie1-0/+11
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-2/+4
2012-10-26Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ↵Melanie1-1/+1
any AO hud is" This reverts commit fa484c3494a7190b4d7526094347be74d091e125.
2012-10-25Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO ↵nebadon1-1/+1
hud is loaded. Thank you tglion