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path: root/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs (follow)
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* Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+11
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* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
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* Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ↵Melanie2012-10-261-1/+1
| | | | | | any AO hud is" This reverts commit fa484c3494a7190b4d7526094347be74d091e125.
* Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO ↵nebadon2012-10-251-1/+1
| | | | | | hud is loaded. Thank you tglion
* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-041-10/+17
| | | | Fixes Mantis #6327
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)2012-03-221-2/+2
| | | | clarity since non-default animations are handled completely separately from this class
* Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-211-4/+10
| | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-0/+185