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path: root/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-9/+9
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-0/+119
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* Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-251-2/+13
| | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
* Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+11
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* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
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* Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ↵Melanie2012-10-261-1/+1
| | | | | | any AO hud is" This reverts commit fa484c3494a7190b4d7526094347be74d091e125.
* Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO ↵nebadon2012-10-251-1/+1
| | | | | | hud is loaded. Thank you tglion
* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-041-10/+17
| | | | Fixes Mantis #6327
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)2012-03-221-2/+2
| | | | clarity since non-default animations are handled completely separately from this class
* Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-211-4/+10
| | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-0/+185