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* Merge branch 'master' into careminster-presence-refactorMelanie2011-04-121-1/+2
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| * Make it more obvious when it happens that DLL plugin loading fails. Improve ↵Justin Clark-Casey (justincc)2011-04-111-1/+2
| | | | | | | | exception output on Windows.
* | Implement suspended updates - When an operation is occurring on lots of ↵Tom Grimshaw2010-05-291-1/+2
|/ | | | prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
* * Small commented out debug message for module loading, partly to test my ↵Justin Clark-Casey2009-08-041-0/+2
| | | | ability to commit with git
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Make the module loader display which module failed if there was a loading ↵Justin Clarke Casey2009-02-061-2/+6
| | | | | | | | | problem * Such failures are now fatal to grab the user's attention. * However, they could be made non-fatal (just with a loud error warning) if this proves too inconvenient
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+255
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!