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* Add most of the meat to the LSL HTTP serverMelanie Thielker2009-05-131-0/+3
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* Plumb request and return URL functions.Melanie Thielker2009-05-131-2/+3
| | | | | | Implements llRequestURL, llRequestSecureURL, llReleaseURL
* Add a skeleton for the LSLHttpServerMelanie Thielker2009-05-131-0/+43
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* Add more group notify glueMelanie Thielker2009-05-121-0/+1
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* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+2
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* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-101-0/+6
| | | | | | keys to allow caching the new crop of URI identified objects.
* COmmitting the asset cache skeletonMelanie Thielker2009-05-091-0/+33
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* - moving banned check and public/private check toDr Scofield2009-05-051-1/+1
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2009-04-192-0/+100
| | | | OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-191-0/+2
| | | | | | | | | This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
* Expose the GroupRecord and it's accessor APIMelanie Thielker2009-04-161-9/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+9
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* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-4/+19
| | | | | | * This allows specific requests to be identified.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-151-1/+1
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-141-0/+13
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+1
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2009-04-102-1/+42
| | | | | | | UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
* Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2009-04-101-0/+1
| | | | | | publication
* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-061-1/+3
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* Changed the asynchronous call to get inventory in HG, so that it properly ↵diva2009-04-051-3/+3
| | | | | | | reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
* - Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz2009-04-054-0/+189
| | | | | | | | - Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
* - Move IWindModule to OpenSim.Region.Framework.InterfacesHomer Horwitz2009-04-051-0/+83
| | | | | | - Fix a dependency problem. Hopefully fixes Mantis #3395
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-051-0/+10
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+38
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* One more bit of refactoring, so this can be used outside region code.diva2009-04-011-42/+0
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* Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-311-0/+15
| | | | | | | | | | | | With some support from HomerH, this patch adds support for Wind Model plugins via the mono.Addin framework. * Adds console & OSSL access to Wind Parameters * Adds plug-in support for custom wind models * Provides two example Wind Model plug-ins Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] -- will move this documentation to http://opensimulator.org [^] after the patch has been committed.
* * refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey2009-03-301-0/+58
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* Add AcceptNotices member to GroupMembershipData and an overload toMelanie Thielker2009-03-291-0/+1
| | | | | | IGroupsModule interface
* Module interface changeMelanie Thielker2009-03-291-1/+1
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* Root agent retrieval via http/REST. This is a pull, the caller gets the ↵diva2009-03-231-0/+2
| | | | agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
* * Finishing up the last commit by adding ISunModuleTeravus Ovares2009-03-201-0/+40
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* Add an event to process undelivered IMsMelanie Thielker2009-03-171-0/+3
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* * refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey2009-03-051-1/+12
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* * simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey2009-03-051-0/+15
| | | | object
* Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke2009-03-051-4/+5
| | | | | | | | | | Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
* Revert previous commitMelanie Thielker2009-02-201-6/+1
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* Committing interface and stubs for IM interceptionMelanie Thielker2009-02-201-1/+6
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* reverted last revision, until we decide how to handle capturing IM'sMW2009-02-191-4/+1
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* Added a event to IMessageTransferModule (and MessageTransferModule) so that ↵MW2009-02-191-0/+3
| | | | other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-181-0/+4
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
* Adds support for preserving animations on region crossings and TPs. diva2009-02-181-0/+1
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* * Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey2009-02-171-2/+20
| | | | | | * This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-141-1/+22
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* * add file missing from last commitJustin Clarke Casey2009-02-131-0/+34
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* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-131-0/+27
| | | | warnings. Fix some m_log declarations.
* Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2009-02-131-1/+1
| | | | cloned (regions on the same instance) and when it doesn't (regions on different instances).
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-2/+2
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* * optimized usings.lbsa712009-02-1223-43/+7
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* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-111-0/+52
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
* * Implement merging of oars in codeJustin Clarke Casey2009-02-101-2/+28
| | | | | | * Not fully tested yet and not yet available as an option from the user console