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* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-0/+5
* Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
* In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-061-1/+10
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-14/+0
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-032-4/+57
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-312-2/+24
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-2/+5
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-302-0/+17
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-302-0/+62
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-4/+4
* Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-301-0/+17
* refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-261-2/+2
* rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-231-15/+7
* If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-5/+3
* Add ISimulatorFeaturesModule so that other modules can register features in a...Justin Clark-Casey (justincc)2011-08-221-0/+43
* Add avatar and attachments to llRegionSayBlueWall2011-08-201-1/+1
* Add llRegionSayToBlueWall2011-08-191-0/+20
* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-1/+36
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-1/+2
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-2/+2
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-1/+4
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+5
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-4/+15
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-092-1/+26
* rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-031-1/+31
* refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)2011-07-081-1/+9
* Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-021-0/+40
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+1
* Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto2011-06-081-0/+1
* HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto2011-05-271-0/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-262-6/+21
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| * Add a --noassets option to "save oar".Justin Clark-Casey (justincc)2011-05-261-6/+19
| * Create a method to force the script engine to save state from outsideMelanie2011-05-241-0/+2
* | Added necessary code to drop inventory on hg friends using the profile window...Diva Canto2011-05-241-0/+2
* | Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...Diva Canto2011-05-211-1/+1
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* Broke down Caps.cs into a generic Caps object that simply registers/unregiste...Diva Canto2011-05-011-9/+5
* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-0/+2
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-181-1/+17
* Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-052-0/+12
* Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-253-223/+1
* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-251-0/+5
* minor: slightly adjust previous method doc.Justin Clark-Casey (justincc)2011-03-212-2/+2
* add method doc to IEstateDataService and IEstateDataStore interfacesJustin Clark-Casey (justincc)2011-03-212-2/+90
* On initial region registration, if the user chooses the option to make the re...Justin Clark-Casey (justincc)2011-03-212-0/+28
* Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2011-02-121-1/+1
* New command: show pending-objectsDiva Canto2011-02-061-0/+1
* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+2
* Add the prim count interfacesMelanie2011-01-281-0/+53
* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-1/+1
* Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-281-0/+1