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* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-042-0/+3
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Committing the interface change and the addition to the modules to getMelanie Thielker2009-07-101-0/+14
| | | | | | the ball rolling on replacable modules. No user functionality yet
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-06-291-1/+28
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* Update svn properties.Jeff Ames2009-06-271-14/+14
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* Extracted the code that handles the sending of prim updates to the client, ↵MW2009-06-261-0/+14
| | | | | | | from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-141-5/+0
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-091-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
* * Add simple original sog xml serialization testJustin Clarke Casey2009-06-011-4/+4
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* * minor: change the name of one serialization method to match its counterpartJustin Clarke Casey2009-06-011-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-0152-52/+52
| | | | LICENSE.txt.
* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-311-1/+28
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* Update svn properties.Jeff Ames2009-05-251-14/+14
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-05-221-0/+4
| | | | | | | | | | Changes to support client-side image pre-caching in the region. This commit adds an additional calling sequence to the DynamicTexture data and URL calls. The new interface allows a dynamic image to be loaded into a specific object face (rather than the mandatory ALL_SIDES supported today. This is in part fulfilment of ticket #458.
* Added ITeleportModule interface, and added a hook into scene so if a module ↵MW2009-05-211-0/+14
| | | | | | | has registered this interface then that handles teleport requests rather the SceneCommunicationService. As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
* Remove a misleading event that was only used internallyMelanie Thielker2009-05-141-2/+0
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* * refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey2009-05-141-2/+1
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* Move the connector for the new asset server to a connectors project. InheritMelanie Thielker2009-05-141-39/+0
| | | | | | | the region module version from this. This enables inter-server connections to reuse connetor code from region modules.
* Add most of the meat to the LSL HTTP serverMelanie Thielker2009-05-131-0/+3
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* Plumb request and return URL functions.Melanie Thielker2009-05-131-2/+3
| | | | | | Implements llRequestURL, llRequestSecureURL, llReleaseURL
* Add a skeleton for the LSLHttpServerMelanie Thielker2009-05-131-0/+43
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* Add more group notify glueMelanie Thielker2009-05-121-0/+1
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* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+2
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* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-101-0/+6
| | | | | | keys to allow caching the new crop of URI identified objects.
* COmmitting the asset cache skeletonMelanie Thielker2009-05-091-0/+33
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* - moving banned check and public/private check toDr Scofield2009-05-051-1/+1
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2009-04-192-0/+100
| | | | OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-191-0/+2
| | | | | | | | | This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
* Expose the GroupRecord and it's accessor APIMelanie Thielker2009-04-161-9/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+9
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* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-4/+19
| | | | | | * This allows specific requests to be identified.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-151-1/+1
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-141-0/+13
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+1
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2009-04-102-1/+42
| | | | | | | UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
* Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2009-04-101-0/+1
| | | | | | publication
* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-061-1/+3
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* Changed the asynchronous call to get inventory in HG, so that it properly ↵diva2009-04-051-3/+3
| | | | | | | reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
* - Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz2009-04-054-0/+189
| | | | | | | | - Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
* - Move IWindModule to OpenSim.Region.Framework.InterfacesHomer Horwitz2009-04-051-0/+83
| | | | | | - Fix a dependency problem. Hopefully fixes Mantis #3395
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-051-0/+10
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+38
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* One more bit of refactoring, so this can be used outside region code.diva2009-04-011-42/+0
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* Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-311-0/+15
| | | | | | | | | | | | With some support from HomerH, this patch adds support for Wind Model plugins via the mono.Addin framework. * Adds console & OSSL access to Wind Parameters * Adds plug-in support for custom wind models * Provides two example Wind Model plug-ins Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] -- will move this documentation to http://opensimulator.org [^] after the patch has been committed.
* * refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey2009-03-301-0/+58
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* Add AcceptNotices member to GroupMembershipData and an overload toMelanie Thielker2009-03-291-0/+1
| | | | | | IGroupsModule interface
* Module interface changeMelanie Thielker2009-03-291-1/+1
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* Root agent retrieval via http/REST. This is a pull, the caller gets the ↵diva2009-03-231-0/+2
| | | | agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
* * Finishing up the last commit by adding ISunModuleTeravus Ovares2009-03-201-0/+40
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