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* Change a member of the friendslist module to better reflect the client sideMelanie2010-01-191-1/+1
| | | | | data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
* * Fixed misspelling of field in GridServiceDiva Canto2010-01-181-0/+3
| | | | * Moved TeleportClientHome to EntityTransferModule
* Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-0/+2
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* Merge branch 'presence-refactor' of ↵Diva Canto2010-01-151-2/+18
|\ | | | | | | ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
| * Merge branch 'master' into presence-refactorMelanie2010-01-161-2/+18
| |\ | | | | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| | * add interface/method documentatio nto IScriptModuleCommsJustin Clark-Casey (justincc)2010-01-111-2/+18
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* | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-151-1/+1
|/ / | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-4/+13
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
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* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-1/+2
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | Merge branch 'master' into presence-refactorMelanie2010-01-042-2/+2
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-042-2/+2
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* | Merge branch 'master' into presence-refactorMelanie2009-12-301-1/+1
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| * Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-1/+1
| | | | | | | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* | Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie2009-12-281-5/+5
|/ | | | MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
* Add a data path for error messagesroot2009-12-222-0/+5
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* Script State Fix: Part 2Melanie2009-12-211-1/+1
| | | | | | Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
* Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)2009-12-041-1/+1
| | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-262-3/+1
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-262-7/+0
| | | | internally
* minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-251-5/+20
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* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-1/+4
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-161-2/+0
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* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-0/+44
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Patch from Snoopy2. Fixes Mantis #4342Melanie2009-11-081-0/+1
| | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
* Change the permissions module to use the friend list cache already in theMelanie2009-11-051-0/+2
| | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
* Reverting the deletion of files related to texture sending until we figure ↵John Hurliman2009-10-201-0/+58
| | | | out exactly what is and isn't needed
* * Removing cruft left over from the conversion to the new texture sending ↵John Hurliman2009-10-201-58/+0
| | | | | | and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
* Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-1/+0
| | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* Added this one file for the previous commit to work.Diva Canto2009-10-121-0/+37
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* Merge branch 'master' into diva-texturesMelanie2009-10-021-36/+36
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| * - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-36/+36
| | | | | | | | - adding LandDataSerializer to OAR mechanics
* | Merge branch 'master' into diva-texturesMelanie2009-10-0216-44/+89
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| * Formatting cleanup.Jeff Ames2009-10-012-3/+3
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| * Formatting cleanup.Jeff Ames2009-10-0115-41/+41
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| * addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵Rob Smart2009-09-181-0/+45
| | | | | | | | | | | | | | | | now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-3/+2
|/ | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* Some OSGrid specific changes, please use this or later for OSGrid useMelanie2009-09-151-3/+3
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* Only allow iar load/save if user is logged in to the region simulatorJustin Clark-Casey (justincc)2009-09-071-4/+6
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* Add ids to iar requestsJustin Clark-Casey (justincc)2009-09-041-3/+5
| | | | Stop save iar test wrongly relying on thread pulsing (still disabled though)
* Remove typo version of ReplaceableInterface property from RegionCombinerModule.Jeff Ames2009-08-311-1/+1
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* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-042-0/+3
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Committing the interface change and the addition to the modules to getMelanie Thielker2009-07-101-0/+14
| | | | | | the ball rolling on replacable modules. No user functionality yet
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-06-291-1/+28
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* Update svn properties.Jeff Ames2009-06-271-14/+14
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* Extracted the code that handles the sending of prim updates to the client, ↵MW2009-06-261-0/+14
| | | | | | | from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-141-5/+0
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-091-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.