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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
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...
*
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2011-10-04
1
-22
/
+9
*
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-29
/
+6
*
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-2
/
+2
*
minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
2011-10-01
1
-0
/
+9
*
Reattaching a region was failing if the estate name had not changed (issue 50...
Kevin Houlihan
2011-09-16
2
-1
/
+17
*
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
1
-9
/
+0
*
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
1
-1
/
+1
*
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
2
-0
/
+17
*
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
1
-0
/
+54
*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
1
-0
/
+5
*
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+1
*
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+10
*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
/
+0
*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
2
-4
/
+57
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+24
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+5
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+17
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+62
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-4
/
+4
*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
1
-0
/
+17
*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-2
/
+2
*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-15
/
+7
*
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
1
-5
/
+3
*
Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
/
+43
*
Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-1
/
+1
*
Add llRegionSayTo
BlueWall
2011-08-19
1
-0
/
+20
*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-1
/
+36
*
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-1
/
+2
*
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
1
-2
/
+2
*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+4
*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+5
*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-4
/
+15
*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
2
-1
/
+26
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+31
*
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
2011-07-08
1
-1
/
+9
*
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
2011-07-02
1
-0
/
+40
*
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+1
*
Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
2011-06-08
1
-0
/
+1
*
HG lures working! Friends can offer friends HG teleports via the profile. WAR...
Diva Canto
2011-05-27
1
-0
/
+3
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-05-26
2
-6
/
+21
|
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*
Add a --noassets option to "save oar".
Justin Clark-Casey (justincc)
2011-05-26
1
-6
/
+19
|
*
Create a method to force the script engine to save state from outside
Melanie
2011-05-24
1
-0
/
+2
*
|
Added necessary code to drop inventory on hg friends using the profile window...
Diva Canto
2011-05-24
1
-0
/
+2
*
|
Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...
Diva Canto
2011-05-21
1
-1
/
+1
|
/
*
Broke down Caps.cs into a generic Caps object that simply registers/unregiste...
Diva Canto
2011-05-01
1
-9
/
+5
*
First stab at cleaning up Caps. Compiles. Untested.
Diva Canto
2011-04-30
1
-0
/
+2
*
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
2011-04-18
1
-1
/
+17
*
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2011-04-05
2
-0
/
+12
*
Start using IPrimCounts populated by PrimCountModule instead of LandData coun...
Justin Clark-Casey (justincc)
2011-03-25
3
-223
/
+1
*
Add ILandObject.IPrimCounts for the new prim count module.
Justin Clark-Casey (justincc)
2011-03-25
1
-0
/
+5
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