| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
CanGetAgentInventoryItem() to improve code readability
|
|
|
|
| |
the scene presence exists
|
|
|
|
|
|
| |
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
|
|
|
|
| |
button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
|
|
|
|
| |
WARNING: additional configuration for HG inis -- see *Common.ini.example
|
|\ |
|
| |
| |
| |
| |
| | |
This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
|
| | |
|
| |
| |
| |
| | |
window, but can't test because this mechanism doesn't seem to work without a profile service.
|
|/
|
|
| |
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
|
|
|
|
|
|
|
| |
registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
Renamed a few methods that were misnomers.
Compiles but doesn't work.
|
| |
|
|
|
|
| |
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
|
|
|
|
|
|
|
|
| |
changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
|
|
|
|
|
|
|
| |
counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
|
|
|
|
| |
Not functional yet, but tests now act against this object rather than interrogating the module directly
|
| |
|
| |
|
|
|
|
| |
region part of an existing estate, then list the existing region names.
|
|
|
|
|
|
| |
This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
|
| |
|
|
|
|
| |
is in the land management module today
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
parcels from the OAR.
The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.
Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
|
|
|
|
|
|
| |
of merged.
The --merge switch will still merge the old and new land parcelling.
|
| |
|
|
|
|
|
|
| |
selected region/s
This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
|
|
|
|
| |
which now lives entirely in LindenUDP space.
|
| |
|
|\ |
|
| |
| |
| |
| |
| |
| |
| | |
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
|
|/
|
|
|
|
| |
used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
|
|\ |
|
| | |
|
| | |
|
|/
|
|
| |
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
|
|
|
|
|
|
|
| |
Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
|
|
|
|
|
|
|
| |
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
|
|
|
|
| |
from a region and allow normal day cycles to be reestablished
|
|
|
|
|
| |
send in the scene presence constructor... need to figure this out
later.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
|
|
|
|
| |
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
|
|
|
|
| |
functional
|
| |
|
| |
|
|
|
|
| |
original patch
|
|
|
|
| |
This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
|
| |
|